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2020-04-14shader/arithmetic: Add FCMP_CR variantReinUsesLisp
2020-04-14Merge pull request #3660 from bunnei/friend-blocked-usersZach Hilman
2020-04-14Merge pull request #3661 from bunnei/patch-manager-fixZach Hilman
2020-04-14gl_rasterizer: Implement constant vertex attributesReinUsesLisp
2020-04-14file_sys: patch_manager: Return early when there are no layers to apply.bunnei
2020-04-14service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei
2020-04-14vk_rasterizer: Default to 1 viewports with a size of 0ReinUsesLisp
2020-04-14gl_shader_cache: Use CompileDepth::FullDecompile on GLSLReinUsesLisp
2020-04-13gl_texture_cache: Fix layered texture attachment base levelReinUsesLisp
2020-04-13Merge pull request #3636 from ReinUsesLisp/drop-vk-hppRodrigo Locatti
2020-04-13Merge pull request #3651 from ReinUsesLisp/line-widthsMat M
2020-04-13Merge pull request #3638 from ReinUsesLisp/remove-preserve-contentsMat M
2020-04-13Merge pull request #3631 from ReinUsesLisp/more-astcMat M
2020-04-13Merge pull request #3619 from ReinUsesLisp/i2iMat M
2020-04-13Merge pull request #3627 from ReinUsesLisp/layered-viewMat M
2020-04-13Merge pull request #3646 from ReinUsesLisp/fix-glsl-turingMat M
2020-04-13Merge pull request #3633 from ReinUsesLisp/clean-texdecMat M
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
2020-04-12gl_shader_decompiler: Implement merges with bitfieldInsertReinUsesLisp
2020-04-12Merge pull request #3606 from ReinUsesLisp/nvflingerbunnei
2020-04-12Merge pull request #3578 from ReinUsesLisp/vmnmxFernando Sahmkow
2020-04-12Merge pull request #3644 from ReinUsesLisp/msaaMat M
2020-04-12gl_shader_decompiler: Improve generated code in HMergeH*ReinUsesLisp
2020-04-12shader/video: Partially implement VMNMXReinUsesLisp
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp
2020-04-11Merge pull request #3635 from FernandoS27/buffer-freeRodrigo Locatti
2020-04-11Merge pull request #3611 from FearlessTobi/port-4956bunnei
2020-04-11texture_cache: Remove preserve_contentsReinUsesLisp
2020-04-10renderer_vulkan: Drop Vulkan-HppReinUsesLisp
2020-04-10Merge pull request #3594 from ReinUsesLisp/vk-instancebunnei
2020-04-10Buffer queue: Correct behavior of free buffer.Fernando Sahmkow
2020-04-10Merge pull request #3607 from FearlessTobi/input-kmsbunnei
2020-04-10service/vi: Partially implement BufferQueue disconnectReinUsesLisp
2020-04-10shader/texture: Remove type mismatches management from shader decoderReinUsesLisp
2020-04-09Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spamFernando Sahmkow
2020-04-09Merge pull request #3622 from ReinUsesLisp/srgb-texture-borderFernando Sahmkow
2020-04-09astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp
2020-04-09Merge pull request #3610 from FernandoS27/gpu-cachesRodrigo Locatti
2020-04-09astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp
2020-04-09astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp
2020-04-09astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp
2020-04-09astc: Make InputBitStream constexprReinUsesLisp
2020-04-09astc: OutputBitStream style changes and make it constexprReinUsesLisp
2020-04-09Merge pull request #3601 from ReinUsesLisp/some-shader-encodingsbunnei
2020-04-08gl_texture_cache: Attach view instead of base texture for layered attachmentsReinUsesLisp
2020-04-08VkRasterizer: Eliminate Legacy code.Fernando Sahmkow
2020-04-08Memory: Correct GCC errors.Fernando Sahmkow
2020-04-08Memory: Address Feedback.Fernando Sahmkow
2020-04-08GPUMemoryManager: Improve safety of memory reads.Fernando Sahmkow
2020-04-08Merge pull request #3624 from Kewlan/fix-sl-sr-positionbunnei