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Mirror of the Citron emulator
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Author
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Implement delegation of Exit to dispatcher on CFG
FernandoS27
2021-07-22
vk_graphics_pipeline: Fix texture buffer descriptors
ReinUsesLisp
2021-07-22
shader: Fix IADD3.CC
ameerj
2021-07-22
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
2021-07-22
vk_compute_pass: Fix -Wshadow warning
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
vulkan: Defer descriptor set work to the Vulkan thread
ReinUsesLisp
2021-07-22
vulkan: Rework descriptor allocation algorithm
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Generate specialized pipeline config functions and impr...
ReinUsesLisp
2021-07-22
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
shader: Fix BFE s32 undefined check
ameerj
2021-07-22
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
ReinUsesLisp
2021-07-22
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...
ReinUsesLisp
2021-07-22
vulkan_device: Require shaderClipDistance and shaderCullDistance features
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
ReinUsesLisp
2021-07-22
shader: Fix storage type when reading patches on tess control
ReinUsesLisp
2021-07-22
shader: Fix VMNMX selector B
ReinUsesLisp
2021-07-22
shader: Fix bugs and build issues on GCC
Rodrigo Locatti
2021-07-22
shader: Fix render targets with null attachments
ReinUsesLisp
2021-07-22
shader: Increase the maximum number of storage buffers
ReinUsesLisp
2021-07-22
shader: Remove identity removal pass for better build times
ReinUsesLisp
2021-07-22
shader: Add more strict validation the pass
ReinUsesLisp
2021-07-22
shader: Fix forward referencing identity instructions when inserting phi
ReinUsesLisp
2021-07-22
shader: Remove invalidated blocks in dead code elimination pass
ReinUsesLisp
2021-07-22
shader: Add missing UndoUse case for GetSparseFromOp
ReinUsesLisp
2021-07-22
shader: Require dual source blending
ReinUsesLisp
2021-07-22
shader: Simplify code in opcodes.h to fix Intellisense
ReinUsesLisp
2021-07-22
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
shader: Refactor atomic_operations_global_memory
ameerj
2021-07-22
shader: add missing include guard in half_floating_point_helper.h
ameerj
2021-07-22
shader: Fix gcc warnings
ReinUsesLisp
2021-07-22
shader: Inline common Value getters
ReinUsesLisp
2021-07-22
shader: Intrusively store in a block if it's sealed or not
ReinUsesLisp
2021-07-22
cmake: Link to common in shader_recompiler
ReinUsesLisp
2021-07-22
shader: Improve goto removal algorithm complexity
ReinUsesLisp
2021-07-22
shader: Use memset to reset instruction arguments
ReinUsesLisp
2021-07-22
shader: Inline common Value functions into the header
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Move siblings check to a separate function and comment them out
ReinUsesLisp
2021-07-22
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
shader: Inline common Opcode and Inst functions
ReinUsesLisp
2021-07-22
shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
shader: Use a small_vector for phi blocks
ReinUsesLisp
2021-07-22
shader: Calculate number of arguments in an opcode at compile time
ReinUsesLisp
2021-07-22
shader: Implement D3D samplers
ReinUsesLisp
2021-07-22
shader: Add constant propagation for arithmetic right shifts
ReinUsesLisp
2021-07-22
shader: Simplify code for local memory
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
spirv: Fix ViewportMask
ReinUsesLisp
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