Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-06 | Merge pull request #1251 from lioncash/core-inc | bunnei | |
core/core: Remove unnecessary sm/controller include | |||
2018-09-06 | Merge pull request #1252 from lioncash/header | bunnei | |
video_core/CMakeLists: Add missing gl_buffer_cache.h | |||
2018-09-06 | Merge pull request #1253 from lioncash/explicit | bunnei | |
video_core/gl_buffer_cache: Minor tidying changes | |||
2018-09-06 | Merge pull request #1255 from bunnei/minor-opt | bunnei | |
gl_rasterizer: Call state.Apply only once on SetupShaders. | |||
2018-09-06 | Merge pull request #1254 from bunnei/ipa-saturate | bunnei | |
gl_shader_decompiler: Implement saturate mode for IPA. | |||
2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | |
2018-09-06 | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | |
2018-09-06 | gl_buffer_cache: Default initialize member variables | Lioncash | |
Ensures that the cache always has a deterministic initial state. | |||
2018-09-06 | gl_buffer_cache: Make GetHandle() a const member function | Lioncash | |
GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well. | |||
2018-09-06 | gl_buffer_cache: Remove unnecessary includes | Lioncash | |
2018-09-06 | gl_buffer_cache: Make constructor explicit | Lioncash | |
Implicit conversions during construction isn't desirable here. | |||
2018-09-06 | video_core/CMakeLists: Add missing gl_buffer_cache.h | Lioncash | |
Without this, the header file won't show up by default within IDEs such as Visual Studio. | |||
2018-09-06 | core/core: Remove unnecessary sm/controller include | Lioncash | |
The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include. | |||
2018-09-06 | Merge pull request #1248 from degasus/shader_fix | bunnei | |
gl_shader_gen: Initialize position. | |||
2018-09-06 | gl_shader_gen: Initialize position. | Markus Wick | |
IMO the old code is fine, but nvidia raises shader compiler warnings. Trivial fix through... | |||
2018-09-05 | Merge pull request #1243 from degasus/VAO_cache | bunnei | |
gl_rasterizer: Implement a VAO cache. | |||
2018-09-05 | Merge pull request #1244 from FernandoS27/ipa | bunnei | |
shader_decompiler: Implemented IPA Properly (Stage 1) | |||
2018-09-05 | Implemented IPA Properly | FernandoS27 | |
2018-09-05 | Merge pull request #1242 from lioncash/file-sys | bunnei | |
file_sys/submission_package: Replace includes with forward declarations where applicable | |||
2018-09-05 | Merge pull request #1179 from DarkLordZach/bktr | bunnei | |
file_sys: Add support for BKTR format (Game Updates) | |||
2018-09-05 | Merge pull request #1245 from degasus/optimizations | bunnei | |
gl_rasterizer: Skip TODO log. | |||
2018-09-05 | gl_rasterizer: Skip TODO log. | Markus Wick | |
This is called ~3k times per frame in SMO ingame. My laptop spends ~3ms per frame on allocating and freeing this string. Let's just stop printing this kind of redundant information. | |||
2018-09-05 | file_sys/submission_package: Correct constructor initialization list order | Lioncash | |
Orders the elements in the sequence to match the order in which they'll actually be initialized in. | |||
2018-09-05 | gl_rasterizer: Implement a VAO cache. | Markus Wick | |
This patch caches VAO objects instead of re-emiting all pointers per draw call. Configuring this pointers is known as a fast task, but it yields too many GL calls. So for better performance, just bind the VAO instead of 16 pointers. | |||
2018-09-05 | file_sys/submission_package: Replace includes with forward declarations ↵ | Lioncash | |
where applicable | |||
2018-09-05 | Merge pull request #1217 from degasus/vbo_cache2 | bunnei | |
renderer_opengl: Implement a buffer cache. | |||
2018-09-05 | renderer_opengl: Implement a buffer cache. | Markus Wick | |
The idea of this cache is to avoid redundant uploads. So we are going to cache the uploaded buffers within the stream_buffer and just reuse the old pointers. The next step is to implement a VBO cache on GPU memory, but for now, I want to check the overhead of the cache management. Fetching the buffer over PCI-E should be quite fast. | |||
2018-09-04 | Merge pull request #1240 from degasus/optimizations | bunnei | |
gl_shader_cache: Use an u32 for the binding point cache. | |||
2018-09-04 | bktr: Fix bucket overlap error | Zach Hilman | |
2018-09-04 | drd: Parse title ID from program metadata | Zach Hilman | |
2018-09-04 | patch_manager: Centralize Control-type NCA parsing | Zach Hilman | |
2018-09-04 | nsp: Fix error masking issue with XCI files | Zach Hilman | |
Now display correct error instead of catch-all MissingProgramNCA | |||
2018-09-04 | game_list: Fix version display on non-NAND titles | Zach Hilman | |
2018-09-04 | bktr: Add logging on successful patch | Zach Hilman | |
2018-09-04 | game_list: Use friendly game versions | Zach Hilman | |
Mainly, from control.nacp metadata instead of cnmt metadata | |||
2018-09-04 | bktr: Implement IVFC offset shifting | Zach Hilman | |
Fixes base game read errors | |||
2018-09-04 | bktr: Fix missing includes and optimize style | Zach Hilman | |
2018-09-04 | main: Make game updates installable | Zach Hilman | |
2018-09-04 | game_list: Display patch names and versions on list | Zach Hilman | |
2018-09-04 | loader: Add BKTR-specific error messages and codes | Zach Hilman | |
2018-09-04 | loader: Ignore patches on NRO and DRD | Zach Hilman | |
2018-09-04 | patch_manager: Add usages of patches to ExeFS | Zach Hilman | |
2018-09-04 | file_sys: Add class to manage game patches | Zach Hilman | |
Right now only includes Updates, but should eventually contain all of the other patches we need. | |||
2018-09-04 | file_sys: Add BKTR patching mechanism | Zach Hilman | |
2018-09-04 | content_archive: Add BKTR header parsing to NCA | Zach Hilman | |
2018-09-04 | registration: Add RegisteredCacheUnion | Zach Hilman | |
Aggregates multiple caches into one interface | |||
2018-09-04 | game_list: Use RegisteredCacheUnion for installed | Zach Hilman | |
Reduces code | |||
2018-09-04 | aes_util: Fix error involving reads of less than 0x10 | Zach Hilman | |
Issues with block size are fixed by making all reads minimum length of 0x10 | |||
2018-09-04 | Merge pull request #1178 from DarkLordZach/nsp | bunnei | |
file_sys: Add Nintendo Submissions Package (NSP) file format | |||
2018-09-04 | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | |
The std::string generation with its malloc and free requirement was a noticeable overhead. Also switch to an ordered_map to avoid the std::hash call. As those maps usually have a size of two elements, the lookup time shall not matter. |