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Mirror of the Citron emulator
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Author
2021-07-22
glsl: Update phi node management
ameerj
2021-07-22
glsl: Fix floating point compare ops
ameerj
2021-07-22
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-22
glsl: Simply FP storage atomics
ameerj
2021-07-22
glsl: F16x2 storage atomics
ameerj
2021-07-22
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-22
glsl: implement phi nodes
ameerj
2021-07-22
glsl: Wip storage atomic ops
ameerj
2021-07-22
glsl: Implement FCMP
ameerj
2021-07-22
glsl: Add a more robust fp formatter
ameerj
2021-07-22
glsl: More FP fixes
ameerj
2021-07-22
glsl: FP function fixes
ameerj
2021-07-22
glsl: More FP instructions/fixes
ameerj
2021-07-22
glsl: Add many FP32/64 instructions
ameerj
2021-07-22
glsl: Fixup build issues
ReinUsesLisp
2021-07-22
glsl: Implement more Integer ops
ameerj
2021-07-22
glsl: Implement BF*
ameerj
2021-07-22
glsl: Implement a few Integer instructions
ameerj
2021-07-22
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-22
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-22
glsl: INeg and IAdd negate tests
ameerj
2021-07-22
glsl: Reusable typed variables. IADD32
ameerj
2021-07-22
glsl: Fix program linking and cbuf
ameerj
2021-07-22
glsl: Fix "reg" allocing
ameerj
2021-07-22
glsl: Initial backend
ameerj
2021-07-22
spirv: Reduce log severity of mismatching denorm rules
ReinUsesLisp
2021-07-22
shader: Fix loop safety to SSA pass
ReinUsesLisp
2021-07-22
vk_rasterizer: Exit render passes on fragment barriers
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
Rodrigo Locatti
2021-07-22
buffer_cache: Invalidate fast buffers on compute
ReinUsesLisp
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
shader: Comment why the array component is not read in TMML
ReinUsesLisp
2021-07-22
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Skip cached pipelines with different dynamic state
ReinUsesLisp
2021-07-22
main: Fix Open Transferable Shader Cache context item
ameerj
2021-07-22
tmml: Remove index component from coords vec
ameerj
2021-07-22
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
shader: Reorder shader cache directories
ReinUsesLisp
2021-07-22
vk_rasterizer: Implement first index
ReinUsesLisp
2021-07-22
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-22
spirv/convert: Catch more signed operations oversights
ameerj
2021-07-22
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
ReinUsesLisp
2021-07-22
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
2021-07-22
shader_environment: Fix local memory size calculations
ReinUsesLisp
2021-07-22
buffer_cache: Fix copy based uniform bindings tracking
ReinUsesLisp
2021-07-22
shader_environment: Add shader_local_memory_crs_size to local memory size
ameerj
2021-07-22
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-22
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
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