Age | Commit message (Collapse) | Author |
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video_core/shader: Add some instruction and S2R encodings
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configuration: Fix placement of SL and SR
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Port citra-emu/citra#5127: "common: Port some changes from dolphin"
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Log version and about section version fix
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Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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strings via the supplied title format
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shader: implement SULD.D bits32/64
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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* fix LayeredFS error when loading some games made with the Unity
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video_core: Use native ASTC when available
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removed shader stage.
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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gl_rasterizer: Mark cleared textures as dirty
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This updates to the latest available toolchain for MSVC builds.
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This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing
changes made to 35145bd529c3517e2c366efc764a762092d96edf.
It causes regressions in several games.
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configuration: Reorder shoulder buttons
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services: ldr: Fix MemoryState for read/write regions of NROs.
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shader/memory: Silence no return value warning
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Silences a warning about control paths not all returning a value.
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