Age | Commit message (Collapse) | Author |
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citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
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renderer_opengl: Initalise fragment shader LUT textures
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Audio Core: Skeleton
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Add website to README. Be proud of it!
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Add support for padding vertex attributes
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This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
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BitField: Make trivially copyable and remove assignment operator.
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Fragment lighting support in the HW renderer
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their boundaries.
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- Also implement D0 LUT enable.
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- No functional difference.
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to last light.
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vector.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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hwrasterizer: Use proper cached framebuffer addr/size
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backend: defaulted move constructor/assignment
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services: minor changes
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