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2014-12-26Allow focus only when in popout modeDaniel Lundqvist
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
2014-12-26Allow focus on the Qt render widgetDaniel Lundqvist
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it. Fixes issue #158.
2014-12-23Merge pull request #328 from archshift/writeablebunnei
Stubbed IsSdmcWriteable to always return writeable.
2014-12-23Stubbed IsSdmcWriteable to always return writeable.archshift
2014-12-23Update README.md (fix typo)bunnei
2014-12-23Merge pull request #336 from lioncash/datqflagbunnei
armemu: Correctly set the Q flag for a bunch of ops.
2014-12-23armemu: Set the Q flag correctly for much of the other opsLioncash
They were setting the old S flag.
2014-12-23armemu: Set the Q flag properly for SMLAD/SMUADLioncash
2014-12-23Merge pull request #334 from lioncash/cpsrbunnei
armemu: Fix retrieval of the CPSR in MRS instructions.
2014-12-23Merge pull request #335 from lioncash/cpsrcreatebunnei
armemu: Emulate the GE and Q flags.
2014-12-22armemu: Properly set the Q flag for SSAT16/USAT16 upon saturation.Lioncash
2014-12-22armemu: Fix SELLioncash
Needs to use the updated state of the CPSR.
2014-12-22armemu: Fix construction of the CPSRLioncash
2014-12-22armemu: Fix retrieval of the CPSR in MRS instructions.Lioncash
2014-12-22Merge pull request #275 from yuriks/cmake-cleanbunnei
Clean up CMake library specification
2014-12-22Merge pull request #333 from lioncash/qopsbunnei
dyncom: Move over QADD16/QASX/QSAX/QSUB16
2014-12-22dyncom: Move over QADD16/QASX/QSAX/QSUB16Lioncash
2014-12-22Merge pull request #322 from chinhodado/masterbunnei
More warning cleanups
2014-12-21Merge pull request #325 from yuriks/cmake-optsbunnei
CMake: Turn MSVC optimizations up to 11
2014-12-21Merge pull request #332 from lioncash/selbunnei
dyncom: Move SEL over
2014-12-21Merge pull request #312 from Subv/still_more_savedata_stuffbunnei
CFG: Implemented the GetConfigInfoBlk2 function.
2014-12-21dyncom: Move SEL overLioncash
2014-12-21Merge pull request #324 from lioncash/dyncbunnei
dyncom: Move over SASX/SSAX/SADD16/SSUB16
2014-12-21dyncom: Move over SASX/SSAX/SADD16/SSUB16Lioncash
2014-12-21CMake: Silence PNG not found errorYuri Kunde Schlesner
Hopefully this will make people stop thinking it's a hard dependency.
2014-12-21CMake: Use improved optimization flags on MSVCYuri Kunde Schlesner
While not having a noticeable effect on CPU-bound applications, this change gives an about 30-50% increase in performance for games using the GPU.
2014-12-21CFG: Fixed some warnings and errors in ClangSubv
2014-12-21CFG: More style changesSubv
2014-12-21CFGU: IndentationSubv
2014-12-21CFG: Some indentationSubv
2014-12-21CFG: Changed the CreateConfigInfoBlk search loopSubv
2014-12-21CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cppSubv
2014-12-21CFG: Create a new subfolder cfg inside service to handle cfgSubv
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21CFGU: Some changesSubv
2014-12-21CFGU: Addressed some issues.Subv
2014-12-21CFGU: Addressed some comments.Subv
2014-12-21Style: Addressed some commentsSubv
2014-12-21CFG_U: Use Common::make_unique instead of the std versionSubv
2014-12-21CFG:U: Implemented some more blocksSubv
2014-12-21CFG: Implemented block 0x00070001 in the config savefileSubv
2014-12-21CFGU: Use an absolute offset in the config savefile blocksSubv
2014-12-21CFG: Load the Config savedata file if it already exists.Subv
2014-12-21CFGU: Added block 0x000A0002 to the default savegame fileSubv
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21CFG: Refactored how the config file works.Subv
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21CFG:U: Add some data to the 0x00050005 config block.Subv
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-21More warning cleanupsChin
2014-12-21Update README.mdbunnei
2014-12-21Merge pull request #271 from archshift/createfbunnei
Added CreateFile to the FS_USER service