summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow
2020-01-24Shader_IR: Change name of TrackSampler function so it does not confuse with ↵Fernando Sahmkow
the type.
2020-01-24Shader_IR: Corrections, styling and extras.Fernando Sahmkow
2020-01-24Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow
2020-01-24Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow
2020-01-24Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow
2020-01-24GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow
2020-01-24Shader_IR: deduce size of indexed samplersFernando Sahmkow
2020-01-24Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow
2020-01-24Shader_IR: Implement initial code for tracking indexed samplers.Fernando Sahmkow
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Guest_driver: Correct compiling errors in GCC.Fernando Sahmkow
2020-01-24Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow
2020-01-24Merge pull request #3273 from FernandoS27/txd-arraybunnei
Shader_IR: Implement TXD Array.
2020-01-24Merge pull request #3340 from SciresM/pmdxbunnei
loader: provide default arguments (zero byte) to NSOs
2020-01-23Merge pull request #2800 from FearlessTobi/port-4049bunnei
Port citra-emu/citra#4049: "Input: UDP Client to provide motion and touch controls"
2020-01-23Replace GetString with Get functionFearlessTobi
This should hopefully fix compilation errors.
2020-01-23Address second part of review commentsFearlessTobi
2020-01-23Address review commentsFearlessTobi
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23Merge pull request #3341 from bunnei/time-posix-myrulebunnei
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23Merge pull request #3338 from ReinUsesLisp/no-fastmathFernando Sahmkow
gl_shader_cache: Disable fastmath on Nvidia
2020-01-22service: time: Implement ToPosixTimeWithMyRule.bunnei
- Used by Pokemon Mystery Dungeon.
2020-01-22loader: provide default arguments (zero byte) to NSOsMichael Scire
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require that the argument region be populated. Failure to do so results in an integer underflow in argument count, and eventually an unmapped read at 0x800000000. Providing this default fixes this. Note that the behavior of official software is as yet unverified, arguments-wise.
2020-01-22Merge pull request #3324 from FearlessTobi/port-5037bunnei
Port citra-emu/citra#5037: "CMake: Create thin archives on Linux"
2020-01-22Merge pull request #3339 from Simek/dark-theme-updateZach Hilman
GUI: fix minor issues with dark themes + rename and reorder themes
2020-01-22fix qss stylesheet whitespacesBartosz Kaszubowski
2020-01-22GUI: fix minor issues with dark themesBartosz Kaszubowski
GUI: rename and reorder themes
2020-01-21gl_shader_cache: Disable fastmath on NvidiaReinUsesLisp
2020-01-20Merge pull request #3330 from ReinUsesLisp/vk-blit-screenFernando Sahmkow
vk_blit_screen: Initial implementation
2020-01-20vk_blit_screen: Address feedbackReinUsesLisp
2020-01-20Merge pull request #3334 from bunnei/time-fixbunnei
time: Fix month off-by-one error.
2020-01-20time: Fix month off-by-one error.bunnei
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20Merge pull request #3332 from bunnei/config-audio-tabbunnei
yuzu_qt: config: Move audio to its own tab.
2020-01-20GUI/gamelist: add "None" as an option for second row and remove dynamically ↵Bartosz Kaszubowski
duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
2020-01-20Merge pull request #3328 from ReinUsesLisp/vulkan-atomsbunnei
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-19Merge pull request #3322 from ReinUsesLisp/vk-front-facebunnei
vk_graphics_pipeline: Set front facing properly
2020-01-19yuzu_qt: config: Move audio to its own tab.bunnei
- We have some important audio settings, makes them more discoverable.
2020-01-19Merge pull request #3271 from bunnei/time-rewritebunnei
service: time: Rewrite implementation of glue services.
2020-01-19vk_blit_screen: Initial implementationReinUsesLisp
This abstraction takes care of presenting accelerated and non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19Merge pull request #3313 from ReinUsesLisp/vk-rasterizerbunnei
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19GUI/gamelist: add "None" as an option for second row and remove dynamically ↵Bartosz Kaszubowski
duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
2020-01-19GUI/gamelist: add "None" as an option for second row and remove dynamically ↵Bartosz Kaszubowski
duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
2020-01-19GUI/gamelist: add "None" as an option for second row and remove dynamically ↵Bartosz Kaszubowski
duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
2020-01-19vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-VReinUsesLisp
Also updates sirit to include atomic instructions.
2020-01-19CMake: Create thin archives on LinuxLéo Lam
This significantly reduces unnecessary disk writes and space usage when building Citra. libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-18Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decompFernando Sahmkow
gl_shader_decompiler: Fix decompilation of condition codes