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2020-06-25gl_device: Enable NV_vertex_buffer_unified_memory on Turing devicesReinUsesLisp
Once we make sure not to corrupt Nvidia's driver, we can safely use resident buffers on Turing devices. See GitHub pull request #4156
2020-06-24Merge pull request #4105 from ReinUsesLisp/resident-buffersbunnei
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24Merge pull request #4083 from Morph1984/B10G11R11Fbunnei
decode/image: Implement B10G11R11F
2020-06-24Merge pull request #4046 from ogniK5377/macro-hle-prodFernando Sahmkow
Add support for HLEing Macros
2020-06-24buffer_cache: Use buffer methods instead of cache virtual methodsReinUsesLisp
2020-06-24gl_stream_buffer: Use InvalidateBufferData instead unmap and mapReinUsesLisp
Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags).
2020-06-24gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustnessReinUsesLisp
Switch games are allowed to bind less data than what they use in a vertex buffer, the expected behavior here is that these values are read as zero. At the moment of writing this only D3D12, OpenGL and NVN through NV_vertex_buffer_unified_memory support vertex buffer with a size limit. In theory this could be emulated on Vulkan creating a new VkBuffer for each (handle, offset, length) tuple and binding the expected data to it. This is likely going to be slow and memory expensive when used on the vertex buffer and we have to do it on all draws because we can't know without analyzing indices when a game is going to read vertex data out of bounds. This is not a problem on OpenGL's BufferAddressRangeNV because it takes a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes buffers and offsets (the length is implicit in VkBuffer). It isn't a problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on IASetVertexBuffers takes SizeInBytes as a parameter (although I am not familiar with robustness on D3D12). Currently this only implements buffer ranges for vertex buffers, although indices can also be affected. A KHR_robustness profile is not created, but Nvidia's driver reads out of bound vertex data as zero anyway, this might have to be changed in the future. - Fixes SMO random triangles when capturing an enemy, getting hit, or looking at the environment on certain maps.
2020-06-24gl_buffer_cache: Mark buffers as residentReinUsesLisp
Make stream buffer and cached buffers as resident and query their address. This allows us to use GPU addresses for several proprietary Nvidia extensions.
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp
Expose NV_vertex_buffer_unified_memory when the driver supports it. This commit adds a function the determine if a GL_RENDERER is a Turing GPU. This is required because on Turing GPUs Nvidia's driver crashes when the buffer is marked as resident or on DeleteBuffers. Without a synchronous debug output (single threaded driver), it's likely that the driver will crash in the first blocking call.
2020-06-24gl_stream_buffer: Always use a non-coherent bufferReinUsesLisp
2020-06-24gl_stream_buffer: Always use persistent memory mapsReinUsesLisp
yuzu no longer supports platforms without persistent maps.
2020-06-24Merge pull request #4129 from Morph1984/texture-shadow-lod-workaroundRodrigo Locatti
gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
2020-06-24addressed issuesDavid Marcec
2020-06-24clear mme draw modeDavid Marcec
We already draw, so we can clear it
2020-06-24Addressed issuesDavid Marcec
2020-06-24Fix constbuffer for 0217920100488FF7David Marcec
2020-06-24Macro HLE supportDavid Marcec
2020-06-23Merge pull request #4138 from Morph1984/GyroscopeZeroDriftModebunnei
hid: Implement Get/ResetGyroscopeZeroDriftMode
2020-06-23Merge pull request #4128 from lioncash/move2bunnei
software_keyboard: Eliminate trivial redundant copies
2020-06-23Merge pull request #4135 from FearlessTobi/port-5324bunnei
Port citra-emu/citra#5324: "Update manifest file to include new elements that are introduced with Windows 10 later versions"
2020-06-23Merge pull request #4127 from lioncash/dst-typobunnei
texture_cache: Fix incorrect address used in a DeduceSurface() call
2020-06-23Merge pull request #3948 from Morph1984/log-cpu-instructionsbunnei
main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23Merge pull request #4148 from Morph1984/silence-warningsRodrigo Locatti
Silence miscellaneous warnings
2020-06-22yuzu_tester: Silence type conversion warningMorph
2020-06-22lm: Silence no return value warningMorph
2020-06-22account: Update function tables and add missing classes (#4145)VolcaEM
* account: Update function tables and add missing classes * clang-format * Add missing "public" * Add missing public again * Add missing final
2020-06-22Merge pull request #4142 from Morph1984/core-arm-loggingLC
arm_dynarmic: Minor logging changes
2020-06-22arm_dynarmic_64: Log the instruction when an exception is raisedMorph
2020-06-22arm_dynarmic_32: Log under Core_ARM instead of HW_GPUMorph
2020-06-22Merge pull request #4110 from ReinUsesLisp/direct-upload-setsRodrigo Locatti
vk_update_descriptor: Upload descriptor sets data directly
2020-06-21Merge pull request #4122 from lioncash/hidebunnei
video_core: Eliminate some variable shadowing
2020-06-21Merge pull request #4126 from lioncash/noexceptbunnei
vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
2020-06-21Merge pull request #4134 from FearlessTobi/port-5322bunnei
Port citra-emu/citra#5322: "Fix: fatal error CVT1100 when compiling manifest file"
2020-06-21hid: Implement Get/ResetGyroscopeZeroDriftModeMorph
- Used by Captain Toad Treasure Tracker
2020-06-20gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if availableMorph
Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
2020-06-20gl_device: Check for GL_EXT_texture_shadow_lodMorph
2020-06-20Merge pull request #4120 from lioncash/arbbunnei
gl_arb_decompiler: Avoid several string copies
2020-06-21 Update manifest file to include new elements that are introduced with ↵FearlessTobi
Windows 10 later versions Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-21Fix: fatal error CVT1100 when compiling manifest fileFearlessTobi
Occurs when doing a local compile in MSVC build. The compiler I'm using is as below: Microsoft Visual Studio Community 2019 Preview Version 16.6.0 Preview 5.0 Fixes this error: CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt I have put 0 since previous name was 1. If have other names in mind, please let me know. Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-20Merge pull request #4133 from MerryMage/macrojit-shiftsLC
macro_jit_x64: Use ecx for shift register
2020-06-20macro_jit_x64: Use ecx for shift registerMerryMage
shl/shr only accept cl as their second argument
2020-06-20texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash
Previously the source was being deduced twice in a row.
2020-06-20Merge pull request #4125 from lioncash/macro-shiftmerry
macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
2020-06-20Merge pull request #4123 from lioncash/unused-varmerry
macro_jit_x64: Remove unused variable
2020-06-20software_keyboard: Eliminate trivial redundant copiesLioncash
We can just make use of moves here to get rid of two redundant copies
2020-06-20main: Append AVX and FMA instructions to cpu stringMorph
Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20common/telemetry: Add AVX512 to telemetryMorph
2020-06-20common/cpu_detect: Add AVX512 detectionMorph
2020-06-20decode/image: Implement B10G11R11FMorph
- Used by Kirby Star Allies
2020-06-19Merge pull request #4099 from MerryMage/macOS-buildbunnei
Fix compilation on macOS