Age | Commit message (Collapse) | Author |
|
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
|
|
service: miscellaneous cleanups
|
|
kernel: support for 16.0.0
|
|
|
|
vulkan_common: disable vertexInputDynamicState on unsupported driver
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
service: HLE multiprocess
|
|
Update translations (2023-03-01)
|
|
|
|
cmake: use correct boost imported targets
|
|
cmake: support components in find modules
|
|
|
|
|
|
externals: use openssl from vcpkg
|
|
|
|
cmake: fix cpp-jwt build
|
|
service: avoid direct pointer access of transfer memory objects
|
|
service: btm: Fix handle functions
|
|
Partial LTO
|
|
|
|
|
|
Revert "yuzu: config: Remove player 8 and 9 from config file"
|
|
|
|
texture_cache: Add asynchronous ASTC texture decoding
|
|
yuzu: config: Remove player 8 and 9 from config file
|
|
|
|
input_common: Implement dedicated motion from mouse
|
|
core: Update service function tables to 16.0.0+
|
|
core: hidbus: Fix BusType size
|
|
config: Fix per game Force max clock
|
|
|
|
|
|
|
|
|
|
|
|
core: hid: Fix native mouse mapping
|
|
|
|
|
|
|