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2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-06Merge pull request #529 from bunnei/am-nifm-stubsSebastian Valle
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06Merge pull request #531 from bunnei/fix-shlSebastian Valle
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06Merge pull request #530 from bunnei/wrap-mirrorSebastian Valle
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06Merge pull request #527 from Subv/rgba32f_texcopybunnei
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06Merge pull request #528 from Subv/rg11b10fbunnei
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06GDB Stub Improvements (#508)Hedges
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
2018-06-05gl_shader_decompiler: Fix un/signed mismatch with SHL.bunnei
2018-06-05maxwell_to_gl: Implement WrapMode Mirror.bunnei
2018-06-05nifm: Stub out IRequest::SetConnectionConfirmationOption.bunnei
2018-06-05am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei
2018-06-05GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv
2018-06-05GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv
2018-06-05GPU: Fixed the compression factor for RGBA16F textures.Subv
They're not compressed.
2018-06-05GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv
2018-06-05Merge pull request #516 from Subv/f2i_rbunnei
GPU: Implemented the F2I_R shader instruction.
2018-06-05Merge pull request #523 from yuzu-emu/revert-507-3616James Rowe
Revert "Port citra #3616"
2018-06-05Revert "Port citra #3616"bunnei
2018-06-05Merge pull request #521 from Subv/brabunnei
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05Merge pull request #520 from bunnei/shader-shlbunnei
gl_shader_decompiler: Implement SHL instruction.
2018-06-04GPU: Corrected the branch targets for the shader bra instruction.Subv
2018-06-04GPU: Implemented the F2I_R shader instruction.Subv
2018-06-04Merge pull request #518 from Subv/incomplete_shadersbunnei
GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04gl_shader_decompiler: Fix typo with ISCADD instruction.bunnei
2018-06-04gl_shader_decompiler: Implement SHL instruction.bunnei
2018-06-04Merge pull request #519 from bunnei/pred-not-equalbunnei
gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04gl_shader_decompiler: Implement PredCondition::NotEqual.bunnei
2018-06-04Merge pull request #517 from Subv/iscaddbunnei
GPU: Implement the ISCADD shader instruction.
2018-06-04GPU: Implement the ISCADD shader instructions.Subv
2018-06-04GPU: Added decodings for the ISCADD instructions.Subv
2018-06-04Merge pull request #514 from Subv/lop32ibunnei
GPU: Implemented the LOP32I instruction.
2018-06-04Merge pull request #510 from Subv/isetpbunnei
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04GPU: Implement predicated exit instructions in the shader programs.Subv
2018-06-04GPU: Take into account predicated exits when performing shader control flow ↵Subv
analysis.
2018-06-04Merge pull request #512 from Subv/fsetbunnei
GPU: Corrected the FSET and I2F instructions.
2018-06-04Merge pull request #501 from Subv/shader_brabunnei
GPU: Partially implemented the bra shader instruction
2018-06-04Merge pull request #515 from Subv/viewport_fixbunnei
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Subv
2018-06-04GPU: Corrected the I2F_R implementation.Subv
2018-06-04GPU: Calculate the correct viewport dimensions based on the scale and ↵Subv
translate registers. This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04Merge pull request #490 from BreadFish64/extension-checkbunnei
Add checks for OpenGL extension support
2018-06-04Merge pull request #513 from Subv/cache_alignmentbunnei
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
2018-06-04GPU: Implemented the LOP32I instruction.Subv
2018-06-04GLCache: Corrected a mismatch between storing compressed sizes and verifying ↵Subv
the uncompressed alignment in GetSurface.
2018-06-04sdl: add check for GL extension supportBreadFish64
2018-06-04qt: add check for GL extension supportBreadFish64
2018-06-04Merge pull request #502 from bunnei/more-am-stuffbunnei
am: Implement PopOutData, and various fixes.
2018-06-04GPU: Use explicit types when retrieving the uniform values for fsetp/fset ↵Subv
and isetp instead of the type of an invalid output register.
2018-06-04GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv