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AgeCommit message (Expand)Author
2020-01-28gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSizeReinUsesLisp
2020-01-28Merge pull request #3352 from Simek/dark-theme-refinementsbunnei
2020-01-28Merge pull request #3354 from ReinUsesLisp/depth-stencilbunnei
2020-01-27gl_texture_cache: Silence implicit sign cast warningsReinUsesLisp
2020-01-27Merge pull request #3346 from bunnei/bsd-stubbunnei
2020-01-27System: Address FeedbackFernando Sahmkow
2020-01-27shader/bfi: Implement register-constant buffer variantReinUsesLisp
2020-01-27shader/arithmetic: Implement FCMPReinUsesLisp
2020-01-26texture_cache/surface_base: Fix layered break downReinUsesLisp
2020-01-26gl_texture_cache: Properly implement depth/stencil samplingReinUsesLisp
2020-01-26System: Correct PrepareReschedule.Fernando Sahmkow
2020-01-26Kernel: Remove a few global instances from the kernel.Fernando Sahmkow
2020-01-26Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.Fernando Sahmkow
2020-01-26ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfa...Fernando Sahmkow
2020-01-26dark themes refinements and cleanupBartosz Kaszubowski
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp
2020-01-25Core: Refactor CPU Management.Fernando Sahmkow
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow
2020-01-25shader/memory: Implement STL.S16 and STS.S16ReinUsesLisp
2020-01-25shader/memory: Implement unaligned LDL.S16 and LDS.S16ReinUsesLisp
2020-01-25shader/memory: Move unaligned load/store to functionsReinUsesLisp
2020-01-25shader/memory: Implement LDL.S16 and LDS.S16ReinUsesLisp
2020-01-25bsd: Stub several more functions.bunnei
2020-01-25Merge pull request #3343 from FearlessTobi/ui-tabbunnei
2020-01-24Merge pull request #3326 from FearlessTobi/port-5039bunnei
2020-01-24Disable clang-format for font filesFearlessTobi
2020-01-24Merge pull request #3344 from ReinUsesLisp/vk-botwbunnei
2020-01-24Shader_IR: Change name of TrackSampler function so it does not confuse with t...Fernando Sahmkow
2020-01-24Shader_IR: Corrections, styling and extras.Fernando Sahmkow
2020-01-24Shader_IR: Correct Custom Variable assignment.Fernando Sahmkow
2020-01-24Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow
2020-01-24Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow
2020-01-24GL Backend: Introduce indexed samplers into the GL backendFernando Sahmkow
2020-01-24Shader_IR: deduce size of indexed samplersFernando Sahmkow
2020-01-24Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow
2020-01-24Shader_IR: Implement initial code for tracking indexed samplers.Fernando Sahmkow
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Guest_driver: Correct compiling errors in GCC.Fernando Sahmkow
2020-01-24Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow
2020-01-24Kernel: Implement Physical Core.Fernando Sahmkow
2020-01-24Merge pull request #3273 from FernandoS27/txd-arraybunnei
2020-01-24Merge pull request #3340 from SciresM/pmdxbunnei
2020-01-24vk_shader_decompiler: Disable default values on unwritten render targetsReinUsesLisp
2020-01-23Merge pull request #2800 from FearlessTobi/port-4049bunnei
2020-01-24yuzu/configuration: create UI tab and move gamelist settings thereFearlessTobi
2020-01-23common/logging: don't use regex for path trimmingBreadFish64
2020-01-23Replace GetString with Get functionFearlessTobi