Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | |
2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | |
2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | |
2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | |
2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp | |
2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | |
instructions that don't provide it | |||
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | |
2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | |
ConstBufferLocker class to shaders. | |||
2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | |
2019-10-24 | Merge pull request #3029 from jroweboy/revert | James Rowe | |
Revert "ci: Add build name to archive root folder" | |||
2019-10-24 | Revert "ci: Add build name to archive root folder" | James Rowe | |
This reverts commit 5e553a6c267f4ab96a89833f1006ea27fd78b30a. | |||
2019-10-24 | Merge pull request #3028 from lioncash/constexpr | Rodrigo Locatti | |
shader_bytecode: Make Matcher constexpr capable | |||
2019-10-24 | shader_bytecode: Make Matcher constexpr capable | Lioncash | |
Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data. | |||
2019-10-24 | Merge pull request #3024 from lioncash/shadow | Rodrigo Locatti | |
video_core/shader: Resolve instances of variable shadowing | |||
2019-10-23 | video_core/shader: Resolve instances of variable shadowing | Lioncash | |
Silences a few -Wshadow warnings. | |||
2019-10-23 | Merge pull request #3022 from DarkLordZach/azure-folder-rename | bunnei | |
ci: Add build name to archive root folder | |||
2019-10-23 | ci: Add build name to archive root folder | Zach Hilman | |
2019-10-22 | Merge pull request #2991 from lioncash/npad | bunnei | |
hid/npad: Minor cleanup | |||
2019-10-22 | Merge pull request #2995 from ReinUsesLisp/ignore-gmem | Fernando Sahmkow | |
shader_ir/memory: Ignore global memory when tracking fails | |||
2019-10-22 | Merge pull request #2983 from lioncash/fallthrough | Fernando Sahmkow | |
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases | |||
2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | |
Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure. | |||
2019-10-20 | Merge pull request #3003 from ReinUsesLisp/flush-mme-trace | David | |
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | |||
2019-10-20 | maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | ReinUsesLisp | |
2019-10-19 | Merge pull request #3001 from bunnei/fix-clang-error | bunnei | |
core: Fix clang-format errors. | |||
2019-10-19 | core: Fix clang-format errors. | bunnei | |
2019-10-18 | Merge pull request #2998 from cociorbaandrei/fix_null_pderef | bunnei | |
Fix null pointer dereference. | |||
2019-10-18 | Fix null pointer deref. | Nicolae-Andrei Cociorba | |
2019-10-18 | Merge pull request #2994 from lioncash/fmt | Rodrigo Locatti | |
video_core/shader/ast: Minor changes to ASTPrinter | |||
2019-10-17 | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const ↵ | Lioncash | |
member functions These can also trivially be made const member functions, with the addition of a few consts. | |||
2019-10-17 | video_core/shader/ast: Make ASTManager::Print a const member function | Lioncash | |
Given all visiting functions never modify the nodes, we can trivially make this a const member function. | |||
2019-10-17 | Merge pull request #2993 from lioncash/vulkan-expr | Rodrigo Locatti | |
vk_shader_decompiler: Mark operator() function parameters as const references | |||
2019-10-17 | video_core/shader/ast: Make ExprPrinter members private | Lioncash | |
This member already has an accessor, so there's no need for it to be public. | |||
2019-10-17 | video_core/shader/ast: Make Indent() return a string_view | Lioncash | |
The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating. | |||
2019-10-17 | video_core/shader/ast: Make Indent() private | Lioncash | |
It's never used outside of this class, so we can narrow its scope down. | |||
2019-10-17 | video_core/shader/ast: Rename Ident() to Indent() | Lioncash | |
This can be confusing, given "ident" is generally used as a shorthand for "identifier". | |||
2019-10-17 | video_core/shader/ast: Make use of fmt where applicable | Lioncash | |
Makes a few strings nicer to read and also eliminates a bit of string churn with operator+. | |||
2019-10-17 | Merge pull request #2992 from lioncash/dmnt | bunnei | |
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior | |||
2019-10-17 | vk_shader_decompiler: Mark operator() function parameters as const references | Lioncash | |
These parameters aren't actually modified in any way, so they can be made const references. | |||
2019-10-17 | dmnt_cheat_vm: Correct register Restore and ClearRegs behavior | Lioncash | |
Previously these were performing the same behavior as the Save and ClearSaved opcode types. | |||
2019-10-17 | Merge pull request #2966 from FernandoS27/astc-formats | Rodrigo Locatti | |
Implement a series of ASTC formats and R4G4B4A4 format | |||
2019-10-17 | Merge pull request #2979 from lioncash/macro | Rodrigo Locatti | |
video_core/macro_interpreter: Make definitions of most private enums/unions hidden | |||
2019-10-17 | Merge pull request #2989 from lioncash/apm | Rodrigo Locatti | |
service/apm/controller: Minor interface changes | |||
2019-10-17 | hid/npad: Fix incorrect connection boolean value in ↵ | Lioncash | |
ConnectAllDisconnectedControllers() We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates. | |||
2019-10-17 | Merge pull request #2990 from lioncash/warn | Rodrigo Locatti | |
core: Resolve -Wreorder warnings | |||
2019-10-17 | hid/npad: Add missing break in default case | Lioncash | |
While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues). | |||
2019-10-17 | hid/npad: Replace std::for_each with ranged for loops | Lioncash | |
Performs the same behavior, but is built into the core language itself. No functional change. |