Age | Commit message (Collapse) | Author |
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main: Fix Open Save/Mod Locations for installed titles
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configuration_shared: Simplify name lookup in highlighting functions
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common/fileutil: Convert namespace to Common::FS
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common/time_zone: Simplify GetOsTimeZoneOffset()
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configure_hotkeys: Don't translate empty strings
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aes_util: Make use of non-template variant of Transcode
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yuzu: Make use of qOverload where applicable
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vulkan_renderer: Async shader/graphics pipeline compilation
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main: Add an option to modify the currrent game's configuration
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async_shaders: Resolve -Wpessimizing-move warning
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Addressing feedback from Rodrigo
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yuzu: Resolve -Wextra-semi warnings
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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There's no need to translate an empty string. This just gives
translators unnecessary work.
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
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We can simplify this function down into a single line with the use of
fmt. A benefit with the fmt approach is that the fmt variant of
localtime is thread-safe as well, making GetOsTimeZoneOffset()
thread-safe as well.
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While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
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common: Make use of [[nodiscard]] where applicable
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maxwell_3d: Resolve -Wextra-semi warning
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Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.
Thanks to @BSoDGamingYT for reminding me to do this.
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Seems like all compilers don't support std::span yet.
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Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
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core: Resolve several -Wextra-semi warnings
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software_keyboard: Resolve a pessimizing move warning
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system_control: Make functions internally linked where applicable
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kernel/scheduler: Mark SchedulerLock constructor as nodiscard
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lz4_compression/zstd_compression: Make use of std::span in interfaces
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CMakeLists: Update fmt to 7.0.3
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textures/decoders: Fix block linear to pitch copies
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We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
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Eliminates a verbose function cast.
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time_zone_content_manager: Collapse auto and default case
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Prevents a useless self-assignment from occurring.
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Keeps the library up to date and fixes a few bugs
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A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
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We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
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Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
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Semicolons after a function definition aren't necessary.
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Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
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Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
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cheat_engine: Resolve implicit bool->u64 conversion
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gl_shader_cache: Use std::max() for determining num_workers
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General: Tidy up clang-format warnings part 2
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Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
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