Age | Commit message (Collapse) | Author |
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GPU: Added the vertex array registers.
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
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GPU: Added some shader-related registers.
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nvflinger: Remove superfluous buffer format check.
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Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
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Various heap fixes for libtransistor
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Service/NIFM: convert to module
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core: Move process creation out of global state.
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Make Dynarmic the default CPU core
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GPU: Intercept writes to the VERTEX_END_GL register.
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This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
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FS: Make EnsureSaveData create the save data if it doesn't already exist.
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time.
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CoreTiming: Unschedule the pending events when an Interface is destroyed
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Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called
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Service/Set: add more services
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This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
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Implemented the SaveData archive and MountSaveData.
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There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
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thread: Clear the process list on shutdown.
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* Removes the use of QKeySequence::Cancel to remove issues while running make
* Corrects characters in a line for travis failure
* Corrects space in a line for travis failure
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IPC: add domain header to response if only it exists in request
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UnmapSharedMemory
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NPDM Parsing
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Asdf
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