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2021-11-16Texture Cache: fix scaling on upload and stop scaling on base resolution.Fernando Sahmkow
2021-11-16shader, video_core: Fix GCC build errorsameerj
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj
2021-11-16TextureCache: Fix Buffer Views Scaling.Fernando Sahmkow
2021-11-16RescalingPass: Agregate pixels on texelFetch while on Fragment ShaderFernando Sahmkow
2021-11-16Texture Cache: Correctly fix Blits Rescaling.Fernando Sahmkow
2021-11-16shader: Fix TextureSize check on rescaling.Fernando Sahmkow
2021-11-16texture_cache: Disable dst_image scaling in BlitImageameerj
Fixes scaling in Super Mario Party
2021-11-16emit_spirv: Fix RescalingLayout alignmentameerj
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
Thanks for everything!
2021-11-16shader: Properly blacklist and scale image loadsReinUsesLisp
2021-11-16texture_cache: Add getter to query if image view is rescaledReinUsesLisp
2021-11-16vk_rasterizer: Minor style changeReinUsesLisp
2021-11-16gl_texture_cache: Fix scaling blitsReinUsesLisp
2021-11-16glsl/glasm: Pass and use scaling parameters in shadersReinUsesLisp
2021-11-16gl_rasterizer: Properly scale viewports and scissorsReinUsesLisp
2021-11-16gl_texture_cache: Fix multi layered texture Scaleameerj
2021-11-16gl_compute_pipeline: Add downscale factor to shader uniformsameerj
2021-11-16gl_rasterizer: Fix rescale dirty state checkingameerj
2021-11-16gl_graphics_pipeline: Add downscale factor to shader uniformsameerj
2021-11-16texture_cache: Fix blacklists on computeReinUsesLisp
2021-11-16texture_cache: Simplify image view queries and blacklistingReinUsesLisp
2021-11-16Vulkan: Fix downscaling Blit.Fernando Sahmkow
2021-11-16Texture Cache: Implement Rating System.Fernando Sahmkow
2021-11-16OpenGL: set linear mag filter when blitting a downscaled image.Fernando Sahmkow
2021-11-16Vulkan: Fix AA when rescaling.Fernando Sahmkow
2021-11-16Texture Cache: Implement Blacklisting.Fernando Sahmkow
2021-11-16main: Add resolution scale label in the status barMorph
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16vulkan: Implement rescaling shader patchingReinUsesLisp
2021-11-16vk_texture_cache: Properly scale blit source imagesReinUsesLisp
2021-11-16vk_graphics_pipeline: Use Shader::NumDescriptors when possibleReinUsesLisp
2021-11-16opengl: Use Shader::NumDescriptors when possibleReinUsesLisp
2021-11-16spirv: Implement rescaling patchingReinUsesLisp
2021-11-16shader/rescaling_pass: Patch more instructionsReinUsesLisp
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16texture_cache: Add image gettersReinUsesLisp
2021-11-16shader: Add copy constructor to instructionsReinUsesLisp
2021-11-16shader: Add integer division opcodesReinUsesLisp
2021-11-16common/settings: Remove unused scaling optionsReinUsesLisp
2021-11-16shader: Fix rescaling passReinUsesLisp
2021-11-16gl_texture_cache: Simplify rescalingameerj
2021-11-16texture_cache: Fix typo in aliased image rescalingameerj
2021-11-16vk_texture_cache: Simplify and optimize scaling blitsReinUsesLisp
2021-11-16vk_texture_cache: Fix scaling blit validation errorsReinUsesLisp
2021-11-16shader: Fix resolution scaling passReinUsesLisp
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp
2021-11-16gl_texture_cache: Implement ScaleDownameerj
2021-11-16gl_texture_cache: Rescale fixes for multi-layered texturesameerj
2021-11-16Texture Cache: Implement Rescaling on Aliases and Blits.Fernando Sahmkow
2021-11-16Fix blits with mipsReinUsesLisp