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Mirror of the Citron emulator
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Commit message (
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Author
2021-07-22
DMA: Restrict optimised path for BlockToLinear further.
FernandoS27
2021-07-22
vk_swapchain: Handle outdated swapchains
ReinUsesLisp
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
shader: Add 2D and 3D variants to SUATOM and SURED
ReinUsesLisp
2021-07-22
vk_buffer_cache: Handle null texture buffers
ReinUsesLisp
2021-07-22
nsight_aftermath_tracker: Fix SPIR-V module writes
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Set support_derivative_control to true
ReinUsesLisp
2021-07-22
shader: Avoid CPU side undefined behavior on I2F
ReinUsesLisp
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
transform_feedback: Read buffer stride from index instead of layout
ReinUsesLisp
2021-07-22
fixed_pipeline_state: Use regular for loop instead of ranges for perf
ReinUsesLisp
2021-07-22
vk_swapchain: Avoid recreating the swapchain on each frame
ReinUsesLisp
2021-07-22
emit_glasm_context_get_set: Remove unused variable
lat9nq
2021-07-22
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-22
glasm: Implement legacy varyings
ReinUsesLisp
2021-07-22
shader: Track legacy varyings
ReinUsesLisp
2021-07-22
shader: Add support for "negative" and unaligned offsets
ReinUsesLisp
2021-07-22
shader: Implement ISCADD32I
ReinUsesLisp
2021-07-22
spirv: Fix output generics with components
ReinUsesLisp
2021-07-22
vulkan: Conditionally use shaderInt16
ReinUsesLisp
2021-07-22
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
2021-07-22
vk_buffer_cache: Add transform feedback usage to buffers
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
shader: Always initialize up reference in structure control flow
ReinUsesLisp
2021-07-22
vulkan_device: Enable float64 and int64 conditionally
ReinUsesLisp
2021-07-22
shader: Fix ImageWrite indexing
ReinUsesLisp
2021-07-22
spirv: Fix image and image buffer descriptor index usage
ReinUsesLisp
2021-07-22
glasm: Fix immediate texture coordinate
ReinUsesLisp
2021-07-22
shader: Clang-format secondary textures
ReinUsesLisp
2021-07-22
shader: Fix secondary textures
ReinUsesLisp
2021-07-22
shader: Adhere to disk shader cache setting
ameerj
2021-07-22
shader: Fix TMML queries
ReinUsesLisp
2021-07-22
shader: Fix FSwizzleAdd folding when going through phi nodes
ReinUsesLisp
2021-07-22
shader/exception: Fix compilation errors on gcc
ReinUsesLisp
2021-07-22
glasm: Reduce reg allocation leaks from an exception to a log
ReinUsesLisp
2021-07-22
texture_cache: Reduce invalid image/sampler error severity
ReinUsesLisp
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
glasm: Use integer lod for TXQ
ReinUsesLisp
2021-07-22
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
2021-07-22
glasm: Fix global memory fallbacks
ReinUsesLisp
2021-07-22
Revert "glasm: Skip phi moves on undefined instructions"
ReinUsesLisp
2021-07-22
glasm: Remove unintentional '\n' on Undef32
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
glasm: Implement Y direction
ReinUsesLisp
2021-07-22
glasm: Skip phi moves on undefined instructions
ReinUsesLisp
2021-07-22
glasm: Implement undef instructions
ReinUsesLisp
2021-07-22
glasm: Fix global memory callbacks
ReinUsesLisp
2021-07-22
gl_shader_cache: Add disk shader cache
ReinUsesLisp
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