Age | Commit message (Collapse) | Author |
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This corrects cases where it was possible to write more entries into the
write buffer than were requested. Now, we check the size of the buffer
before actually writing into them.
We were also returning the wrong value for
GetAvailableLanguageCodeCount2(). This was previously returning 64, but
only 17 should have been returned. 64 entries is the size of the static
array used in MakeLanguageCode() within the service binary itself, but
isn't the actual total number of language codes present.
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service/audctl: Update documentation comments to be relative to 8.0.0
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src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
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Fix Layered ASTC Textures
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gl_shader_disk_cache: Skip stored shader variants instead of asserting
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Port citra-emu/citra#4749: "web_service: Misc fixes"
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yuzu/hotkeys: Remove unnecessary constructor
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yuzu/compatdb: Remove unnecessary qualifiers
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configure_dialog: Remove the Whats This? button from the dialog
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core/memory: Remove unused FlushMode enum
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Corrections and Implementation on GPU Engines
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externals: Update dynarmic to master
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The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
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Keeps the code consistent in regards to how the buttons are referred to.
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The C++ standard allows constexpr variables declared with the extern
keyword to have external linkage. Previously MSVC wasn't abiding by
this. This just makes the compiler more standards compliant during
builds.
Given we currently don't make use of anything that would break by this,
this is safe to enable.
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Makes it much nicer to visually scan the options. This also starts the
flag descriptions from the same column for the same reason.
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Recent changes to memory-related code resulted in this being unused, so
we can remove it.
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Better instruction support has been added since the last update.
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travis: Update to using Xcode 10.2
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Keeps the CI toolchain updated. This is also necessary for updating
dynarmic.
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core/frontend/emu_window: Make GraphicsContext's destructor virtual
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common/zstd_compression: Remove #pragma once directive from source file
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gl_rasterizer: Silence unused variable warnings
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The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
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This isn't used anywhere, so we can get rid of it.
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Makes use of src, so it's not considered unused.
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Introduced in 72477731ed20c56a4d6f18a22f43224fab667cef. This is only
necessary within header files.
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This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
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Port citra-emu/citra#4215: "travis: Use Ninja for Travis builds"
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Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
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By adding the missing layer offset in ASTC compression.
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Unintentionally introduced in 552d5071fa171165e4054392d8bb6bf2ecc924e2
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Port citra-emu/citra#3839: "travis: use prebuilt image"
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gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
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shader_ir: Miscellaneous fixes
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kernel/vm_manager: Remove usages of global system accessors
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video_core: Silent -Wswitch warnings
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Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
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The state of these service calls are still the same in version 8.0.0.
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kernel/svc: Clean up wait synchronization related functionality
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Allow picking a Compatibility Profile for OpenGL.
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Port citra-emu/citra#4748: "Launch directly in Mac without terminal"
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applets: Add AppletManager and implement PhotoViewer and Error applets
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CMakeLists: Ensure we specify Unicode as the codepage on Windows
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