| Age | Commit message (Collapse) | Author | 
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renderer_opengl: Fix SRGB presentation frame tracking.
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- Fixes SRGB in Super Smash Bros. Ultimate.
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Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
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* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
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shader: implement LOP3 fast replace for old function
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InputCommon: analog_from_button get direction implementation
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thread.
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video_core/surface: Add R32_SINT render target format
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video_core/gpu: Remove unused functions
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texture: Implement R32I
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texture_cache: Implement layered framebuffer attachments
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vk_shader_decompiler: Implement Layer output attribute
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surface_base: Implement texture buffer flushes
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Kernel: Refactors and Implement a TimeManager and SchedulerLocks
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audio_core: interpolate: Fix include for climits (Linux build break).
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audio_core: Switch to a faster interpolation technique
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shader/texture: Fix illegal 3D texture assert
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Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
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