Age | Commit message (Collapse) | Author |
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configure_cpu_debug: Clarify settings behavior
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common: fs: Use the normal directory iterator in *Recursively functions
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common: logging: Restructure logging backend
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Allows us to forward declare Common::FS::IOFile.
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hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
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This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
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MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error.
We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
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externals: Don't set FOUND or VERSION on LIBUSB
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Fixes an issue where libusb.h wouldn't be found when building yuzu on
MSVC.
This only affects the "traditional" CMake pathway for linking libusb to
yuzu AKA MSVC. For autotools we still want to set these variables before
configuring SDL.
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yuzu: main: Ensure enough space is available for RomFS dumping
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Implement/Port Fastmem from Citra to Yuzu
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This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
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kernel: KLightConditionVariable: Update implementation to 12.x
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This falls back to the old approach of using a virtual buffer.
Windows is untested, but this build should fix support for Windows < 10 v1803. However without fastmem support at all.
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Workaround old headers and libraries shipped on MinGW.
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In theory, if we have 2 MB continously mapped, this should save one layer of TLB.
Let's make it at least more likely by aligning the memory.
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externals: Update SDL to 2f248a2a
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cmake: Use autotools for libusb linking generally on GNU, and cleanup
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Fix GCC undefined behavior sanitizer.
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Updates the implementation of KLightConditionVariable to FW 12.x
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hle: service: sm: Remove redundant session reservation, etc.
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* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.
Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
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- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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hle: kernel: KServerSession: Fix client disconnected.
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- Prevents us from over decrementing num_sessions.
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- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
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ci: common: Remove 7z packaging
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kernel: svc: Add missing error check to CancelSynchronization.
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Use XZ instead of gzip for packing. Should save about 10 MB.
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- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
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Removes the 7z from being package during CI, as only .tar.xz preserves
information needed on Linux, and otherwise is just extremely redundant
to package in addition to the .tar.xz. This affects Linux releases and
PR-verify artifacts only. MSVC releases do not use this script to my
knowledge.
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src/common/CMakeLists.txt: fix variable escaping
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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limitable_input_dialog: Implement character limiter
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