| Age | Commit message (Collapse) | Author |
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Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
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main: Make the loader error dialog fully translatable
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general: Fix various spelling errors
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typo fix
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configure_input: Modify controller connection delay
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typo fix
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memory: Remove MemoryHook
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Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
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core/memory: Read and write page table atomically
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.ci/templates: Enable QT translation for MSVC CI
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Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
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enum classes are comparable with one another, so these casts aren't
necessary.
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Make the coding conventions more consistant
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Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
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Service threads
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lut_index had 0 added when nothing was supposed to be added
despite this, index was not added to 0 when nothing was supposed to be added...
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half_set: Resolve -Wmaybe-uninitialized warnings
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maxwell_to_vk: Initialize usage variable in SurfaceFormat()
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Silences a -Wmaybe-uninitialized warning
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cmake: Enforce -Wuninitialized
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video_core/texture_cache: Rewrite the texture cache
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The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.
This commit aims to address those issues.
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Add support for building SPIR-V shaders from GLSL and generating headers
to include the text of those same GLSL shaders to consume from OpenGL.
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Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.
Configure Dynarmic to mask out these bits on pointer reads.
While we are at it, remove some unused attributes carried over from
Citra.
Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:
mov rdi,rcx
shr rdx,0Ch
mov r8,qword ptr [rax+8]
mov rax,qword ptr [r8+rdx*8]
mov rdx,rax
-and al,3
and rdx,0FFFFFFFFFFFFFFFCh
je Core::Memory::Memory::Impl::Read<unsigned char>
mov rax,qword ptr [vaddr]
movzx eax,byte ptr [rdx+rax]
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k_priority_queue: Fix concepts use
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- This is to allow service threads to defer destruction of themselves.
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Add missing include of "core/hle/kernel/kernel.h"
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- Avoids the need to have a large map of host to guest thread IDs.
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externals: Update Dynarmic
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Keeps yuzu up to date with the latest changes and introduces a change
needed for a lock-free optimization our side.
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- For `std::same_as`, add missing include of `<concepts>`.
- For `std::convertible_to`, create a replacement in `common/concepts.h`
and use that instead.
This would also be found in `<concepts>`, but unlike `std::same_as`,
`std::convertible_to` is not yet implemented in libc++, LLVM's STL
implementation - not even in master. (In fact, `std::same_as` is the
*only* concept currently implemented. For some reason.)
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