Age | Commit message (Collapse) | Author |
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Implemented GetDefaultDisplayResolution
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core/core_cpu: Replace exclusive monitor include with forward declaration
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svc_wrap: Convert the PARAM macro into a function
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Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
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gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
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shader_decompiler: Asserts for Texture Instructions
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* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username
* Fix format
* Apply code review changes
* Remove nullptr check
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kernel/svc: Handle invalid address cases within svcArbitrateLock() and svcArbitrateUnlock()
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arm_interface: Remove ARM11-isms from the CPU interface
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arm_dynarmic: Correct ExclusiveWrite128()'s operation
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This can just be a regular function, getting rid of the need to also
explicitly undef the define at the end of the file. Given FuncReturn()
was already converted into a function, it's #undef can also be removed.
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Previously the second half of the value being written would overwrite
the first half. Thankfully this wasn't a bug that was being encountered,
as the function is currently unused.
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This modifies the CPU interface to more accurately match an
AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods
don't even make sense to keep around for this interface, as Adv Simd is
used, rather than the VFP in the primary execution state. This is
essentially a modernization change that should have occurred from the
get-go.
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named variant
We already have a ResultCode constant for the case of an invalid
address, so we can just use it instead of re-rolling that ResultCode
type.
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The kernel does the equivalent of the following check before proceeding:
if (address + 0x8000000000 < 0x7FFFE00000) {
return ERR_INVALID_MEMORY_STATE;
}
which is essentially what our IsKernelVirtualAddress() function does. So
we should also be checking for this.
The kernel also checks if the given input addresses are 4-byte aligned,
however our Mutex::TryAcquire() and Mutex::Release() functions already
handle this, so we don't need to add code for this case.
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These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
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Implemented (Partialy) Shader Header
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We don't need to include this as a dependency within the header. A
regular forward declaration will suffice here.
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Optimized Texture Swizzling
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service/vi: Replace includes with forward declarations where applicable
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kernel/errors: Amend error code for ERR_NOT_FOUND
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audio_core/time_stretch: Silence truncation warnings in Process()
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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
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services/sm: Amend error code constants
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cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
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kernel/svc: Handle a few error cases within memory-related functions
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cubeb_sink: Correct context name in ListCubebSinkDevices()
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Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
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Port #4171 from Citra: "Tests: Remove glad test OS X work-around"
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Port #4182 from Citra: "Prefix all size_t with std::"
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Implement RenderTargetFormat::BGR5A1_UNORM
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game_list_p: Take map iterator contents by const reference
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yuzu/util: Antialias game list compatibility pixmaps
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Implement ASTC_2D_8X8
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We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
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Adds a missing 'i' character that was missing in compatibility.
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We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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