Age | Commit message (Collapse) | Author |
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In all cases, a virtual address is being passed in, not a physical one.
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externals: Update dynarmic to 4f96c63
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4f96c63 emit_x64_vector_floating_point: Simplify FPVector{Min,Max}
e15fdfe emit_x64_vector_floating_point: Simplify Get*Vector functions
734a00b emit_x64_floating_point: Remove EmitProcessNaNs
fd45191 devirtualize: Replace DEVIRT macro with function template
67ba5d0 fuzz_with_unicorn: Remove FCVT_float from ignore list
66e6dd1 a32_emit_x64: std::move A32::UserConfig in the constructor
b4890b6 emit_x64_floating_point: Use EmitPostProcessNaNs in EmitFPMulX
18b2943 emit_x64_floating_point: Remove unnecessary DenormalsAreZero from EmitFPSingleToDouble and EmitFPDoubleToSingle
df1f81f emit_x64_floating_point: Simplify EmitFP{Min,Max}{,Numeric}{32,64}
21fb1c3 emit_x64_floating_point: Reduce NaN processing overhead
f5c9f0f A64: Implement FMULX, scalar single/double variant
8f47773 IR: Implement FPMulX IR instruction
79e6440 fuzz_with_unicorn: Randomize SP
33c80e3 fuzz_with_unicorn: Randomize PC
8d41024 testenv: Make code_mem mobile
a9fae0e emit_x64_vector: Vectorize 32-bit variants of paired min/max
8926a92 emit_x64_vector: Improve code emission of VectorGetElement* for index == 0
e20bd38 reg_alloc: Do a UseScratch if a Use destination is too small
a19fa0e fuzz_with_unicorn: Randomize FPCR.AHP and FPCR.FZ16
775f368 emit_x64_floating_point: AVX implementation of ForceToDefaultNaN
71018a1 emit_x64_vector_floating_point: Prefer blendvp{s,d} to vblendvp{s,d} where possible
137f4b3 backend_x64: Remove all use of xmm0
e73d67a emit_x64_vector_floating_point: AVX implementation of ForceToDefaultNaN
43cca54 emit_x64_vector_floating_point: Reduce codesize of ForceToDefaultNaN
5dc40f4 emit_x64_vector_floating_point: Reduce codesize of EmitTwoOpVectorOperation
07622ee emit_x64_vector_floating_point: Correct FMA in FTZ mode
621c85b emit_x64_floating_point: DenormalsAreZero is redundant as hardware already does DAZ
3d0ebaa emit_x64_floating_point: FlushToZero is redundant as hardware already does FTZ
f626ff8 backend_x64: Fix FPVectorMulAdd and FPMulAdd NaN handling with denormals
adeb9d9 a32/fuzz_arm: Disable vfp tests
19ea70d fuzz_with_unicorn: Randomize FPCR.FZ
895db36 backend_x64: Fix bugs when FPCR.FZ=1
d7e2de2 fuzz_with_unicorn: Extract RandomFpcr function
c858d6c fp/info: Deduplicate functions
5b88ec2 emit_x64_floating_point: Deduplicate EmitFPMulAdd implementation
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gl_rasterizer: Fix glVertexAttribFormat for integers
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service: Add arp services
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core/crypto: Minor changes
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service: Remove redundant #pragma once directives
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Adds the basic skeleton of the arp services based off the information
provided by Switch Brew.
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These don't do anything within .cpp files (we don't include cpp files,
so...)
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well-defined behavior
These functions should only be given trivially-copyable types.
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This function doesn't directly depend on class state, so it can be
hidden entirely from the interface in the cpp file.
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This doesn't modify member state, so it can be made const.
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The benefit of std::string_view comes from the idea of avoiding copies
(essentially acting as a non-owning view), however if we're just going
to copy into a local variable immediately, there's not much benefit
gained here.
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XCI and Encrypted NCA Support
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gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
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This lets us indent the majority of the code and places the error case
first.
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SetShaderUniformBlockBinding()
Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
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video_core: Remove unimplemented Start() function prototype
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memory: Remove unused GetSpecialHandlers() function
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kernel/process: Use accessors instead of class members for referencing segment array
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kernel/thread: Fix potential crashes introduced in 26de4bb5
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26de4bb521b1ace7af76eff4f6956cb23ac0d58c
This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
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gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
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segment array
Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
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This is just unused code, so we may as well get rid of it.
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core/memory: Get rid of 3DS leftovers
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gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
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Given this has no definition, we can just remove it entirely.
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This variable was being incremented, but we were never actually using
it.
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member function
This function doesn't modify class state, so it can be made const.
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Removes leftover code from citra that isn't needed.
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IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
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sink_details: std::move std::function instances
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service: Add migration services
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math_util: Always initialize members of Rectangle
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video_core: Make global EmuWindow instance part of the base renderer …
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kernel: Move object class to its own source files
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kernel/thread: Minor changes
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input_common: minor changes
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yuzu: Use Qt 5 signal/slots where applicable
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kernel/vm_manager: Minor changes
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vfs_vector: Minor changes
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gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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Makes the signal/slot connections type-safe instead of string-based.
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Avoids unnecessary atomic reference count increments and decrements
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