| Age | Commit message (Collapse) | Author | 
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|  | Fixes black textures in UE4 games | 
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|  | Fixes DOOM 2016 missing local memory | 
|  | Fixes SULD.D tests. | 
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|  | Fixes pixelated presentation on Intel devices. | 
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|  | Used by Claybook. | 
|  | Fixes a crash on Age of Calamity cutscenes. | 
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|  | Increases performance significantly on certain titles. | 
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|  | MSVC generates better code for it. | 
|  | Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint. | 
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|  | "Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4. | 
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|  | Add support for Polaris AMD devices. | 
|  | Intel devices pre-Xe don't support this. | 
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|  | Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change. | 
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|  | Fixes ubsan issue. | 
|  | Add Intel Xe support. | 
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