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AgeCommit message (Expand)Author
2021-07-22spirv: Use OriginLowerLeft when requestedReinUsesLisp
2021-07-22spirv: Only add image operands mask when neededReinUsesLisp
2021-07-22spirv: Workaround image unsigned offset bugReinUsesLisp
2021-07-22spirv: Add int8 and int16 capabilities only when supportedReinUsesLisp
2021-07-22spirv: Add integer clamping workaroundsReinUsesLisp
2021-07-22spirv: Implement int8 and int16 conversion fallbacksReinUsesLisp
2021-07-22spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp
2021-07-22spirv: Desambiguate descriptor namesReinUsesLisp
2021-07-22shader: Add OpenGL shader profile optionsReinUsesLisp
2021-07-22shader: Remove shader utilReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22shader: Implement delegation of Exit to dispatcher on CFGFernandoS27
2021-07-22vk_graphics_pipeline: Fix texture buffer descriptorsReinUsesLisp
2021-07-22shader: Fix IADD3.CCameerj
2021-07-22vk_scheduler: Allow command submission on worker threadReinUsesLisp
2021-07-22vk_compute_pass: Fix -Wshadow warningReinUsesLisp
2021-07-22shader: Move pipeline cache logic to separate filesReinUsesLisp
2021-07-22vulkan: Defer descriptor set work to the Vulkan threadReinUsesLisp
2021-07-22vulkan: Rework descriptor allocation algorithmReinUsesLisp
2021-07-22vk_graphics_pipeline: Generate specialized pipeline config functions and impr...ReinUsesLisp
2021-07-22shader: Accelerate pipeline transitions and use dirty flags for shadersReinUsesLisp
2021-07-22shader: Fix BFE s32 undefined checkameerj
2021-07-22vk_compute_pipeline: Fix index comparison oversight on compute texture buffersReinUsesLisp
2021-07-22shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...ReinUsesLisp
2021-07-22vulkan_device: Require shaderClipDistance and shaderCullDistance featuresReinUsesLisp
2021-07-22vk_graphics_pipeline: Guard against non-tessellation pipelines using patchesReinUsesLisp
2021-07-22shader: Fix storage type when reading patches on tess controlReinUsesLisp
2021-07-22shader: Fix VMNMX selector BReinUsesLisp
2021-07-22shader: Fix bugs and build issues on GCCRodrigo Locatti
2021-07-22shader: Fix render targets with null attachmentsReinUsesLisp
2021-07-22shader: Increase the maximum number of storage buffersReinUsesLisp
2021-07-22shader: Remove identity removal pass for better build timesReinUsesLisp
2021-07-22shader: Add more strict validation the passReinUsesLisp
2021-07-22shader: Fix forward referencing identity instructions when inserting phiReinUsesLisp
2021-07-22shader: Remove invalidated blocks in dead code elimination passReinUsesLisp
2021-07-22shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp
2021-07-22shader: Require dual source blendingReinUsesLisp
2021-07-22shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp
2021-07-22shader: Implement indexed texturesReinUsesLisp
2021-07-22shader: Refactor atomic_operations_global_memoryameerj
2021-07-22shader: add missing include guard in half_floating_point_helper.hameerj
2021-07-22shader: Fix gcc warningsReinUsesLisp
2021-07-22shader: Inline common Value gettersReinUsesLisp
2021-07-22shader: Intrusively store in a block if it's sealed or notReinUsesLisp
2021-07-22cmake: Link to common in shader_recompilerReinUsesLisp
2021-07-22shader: Improve goto removal algorithm complexityReinUsesLisp
2021-07-22shader: Use memset to reset instruction argumentsReinUsesLisp
2021-07-22shader: Inline common Value functions into the headerReinUsesLisp
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp