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2018-06-18Merge pull request #569 from bunnei/fix-cachebunnei
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18gl_rasterizer_cache: Loosen things up a bit.bunnei
2018-06-17Merge pull request #568 from bunnei/lopbunnei
gl_shader_decompiler: Implement LOP instructions.
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei
2018-06-16Merge pull request #565 from bunnei/shader_conversionsbunnei
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
2018-06-15gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei
2018-06-15Merge pull request #564 from bunnei/lop32i_passbbunnei
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15Merge pull request #566 from bunnei/set_pos_wbunnei
gl_shader_gen: Set position.w to 1.
2018-06-15gl_shader_gen: Set position.w to 1.bunnei
2018-06-15gl_shader_decompiler: Implement LOP32I LogicOperation PassB.bunnei
2018-06-13Merge pull request #560 from Subv/crash_widgetbunnei
Qt: Removed the Registers widget.
2018-06-12Qt: Removed the Registers widget.Subv
It was crashing and nobody actually uses this.
2018-06-12Merge pull request #556 from Subv/dma_enginebunnei
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12Merge pull request #558 from Subv/iadd32ibunnei
GPU: Implemented the iadd32i shader instruction.
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12Merge pull request #557 from shinyquagsire23/libnx-hid-fixbunnei
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-11Merge pull request #552 from bunnei/sat-fmulbunnei
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11gl_shader_decompiler: Implement saturate for float instructions.bunnei
2018-06-11hid: Update all layouts and only show handheld as connected, fixes libnx ↵shinyquagsire23
input for P1_AUTO
2018-06-10Merge pull request #555 from Subv/gpu_sysregsbunnei
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
2018-06-10GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when ↵Subv
reading from them. This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10Merge pull request #553 from Subv/isetbunnei
GPU: Implement the ISET family of shader instructions.
2018-06-09GPU: Implement the iset family of shader instructions.Subv
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv
2018-06-09Merge pull request #550 from Subv/ssybunnei
GPU: Stub the SSY shader instruction.
2018-06-09Merge pull request #551 from bunnei/shrbunnei
gl_shader_decompiler: Implement SHR instruction.
2018-06-09Merge pull request #549 from bunnei/iaddbunnei
gl_shader_decompiler: Implement IADD instruction.
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei
2018-06-08GPU: Stub the SSY shader instruction.Subv
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08gl_shader_decompiler: Implement IADD instruction.bunnei
2018-06-08gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei
2018-06-08Merge pull request #505 from janisozaur/ccache-travisbunnei
Enable ccache usage on Travis
2018-06-08Merge pull request #533 from mailwl/array-to-bufferbunnei
Common/string_util: add StringFromBuffer() function
2018-06-08Merge pull request #548 from Subv/blendbunnei
GPU: Fixed ghosting when drawing with blending disabled
2018-06-08GPU: Synchronize the blend state on every draw call.Subv
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08GPU: Added registers for normal and independent blending.Subv
2018-06-08Merge pull request #547 from Subv/compressed_alignmentbunnei
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08Merge pull request #546 from Subv/flush_ubo_bufferbunnei
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
2018-06-08GLCache: Align compressed texture sizes to their compression ratio, and then ↵Subv
align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08Rasterizer: Flush the written region when writing shader uniform data before ↵Subv
copying it to the uniform buffers. This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-07Cache ccache on TravisMichał Janiszewski
2018-06-07Add ccache support for macOS on TravisMichał Janiszewski
2018-06-07Add ccache support for Linux on TravisMichał Janiszewski
2018-06-07Install cmake from repositories for UbuntuMichał Janiszewski
Ubuntu 18.04 already has cmake 3.10.2
2018-06-07Merge pull request #478 from janisozaur/patch-1bunnei
Use Ninja for Travis builds
2018-06-07Merge pull request #543 from Subv/uniformsbunnei
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07GLRenderer: Write the shader stage configuration UBO data *before* copying ↵Subv
it to the GPU. This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07Common/string_util: add StringFromBuffer functionmailwl
convert input buffer (std::vector<u8>) to string, stripping zero chars