Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-18 | Merge pull request #569 from bunnei/fix-cache | bunnei | |
gl_rasterizer_cache: Loosen things up a bit. | |||
2018-06-18 | gl_rasterizer_cache: Loosen things up a bit. | bunnei | |
2018-06-17 | Merge pull request #568 from bunnei/lop | bunnei | |
gl_shader_decompiler: Implement LOP instructions. | |||
2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | |
2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | |
2018-06-16 | Merge pull request #565 from bunnei/shader_conversions | bunnei | |
gl_shader_decompiler: Implement register size conversions for I2I and I2F. | |||
2018-06-15 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | |
2018-06-15 | Merge pull request #564 from bunnei/lop32i_passb | bunnei | |
gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | |||
2018-06-15 | Merge pull request #566 from bunnei/set_pos_w | bunnei | |
gl_shader_gen: Set position.w to 1. | |||
2018-06-15 | gl_shader_gen: Set position.w to 1. | bunnei | |
2018-06-15 | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | bunnei | |
2018-06-13 | Merge pull request #560 from Subv/crash_widget | bunnei | |
Qt: Removed the Registers widget. | |||
2018-06-12 | Qt: Removed the Registers widget. | Subv | |
It was crashing and nobody actually uses this. | |||
2018-06-12 | Merge pull request #556 from Subv/dma_engine | bunnei | |
GPU: Partially implemented the Maxwell DMA engine. | |||
2018-06-12 | Merge pull request #558 from Subv/iadd32i | bunnei | |
GPU: Implemented the iadd32i shader instruction. | |||
2018-06-12 | GPU: Implemented the iadd32i shader instruction. | Subv | |
2018-06-12 | GPU: Partially implemented the Maxwell DMA engine. | Subv | |
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. | |||
2018-06-12 | Merge pull request #557 from shinyquagsire23/libnx-hid-fix | bunnei | |
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO | |||
2018-06-11 | Merge pull request #552 from bunnei/sat-fmul | bunnei | |
gl_shader_decompiler: Implement saturate for float instructions. | |||
2018-06-11 | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | |
2018-06-11 | hid: Update all layouts and only show handheld as connected, fixes libnx ↵ | shinyquagsire23 | |
input for P1_AUTO | |||
2018-06-10 | Merge pull request #555 from Subv/gpu_sysregs | bunnei | |
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. | |||
2018-06-10 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when ↵ | Subv | |
reading from them. This corrects the invalid position values in some games when doing attribute-less rendering. | |||
2018-06-10 | Merge pull request #553 from Subv/iset | bunnei | |
GPU: Implement the ISET family of shader instructions. | |||
2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | |
2018-06-09 | GPU: Added decodings for the ISET family of instructions. | Subv | |
2018-06-09 | Merge pull request #550 from Subv/ssy | bunnei | |
GPU: Stub the SSY shader instruction. | |||
2018-06-09 | Merge pull request #551 from bunnei/shr | bunnei | |
gl_shader_decompiler: Implement SHR instruction. | |||
2018-06-09 | Merge pull request #549 from bunnei/iadd | bunnei | |
gl_shader_decompiler: Implement IADD instruction. | |||
2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | |
2018-06-08 | GPU: Stub the SSY shader instruction. | Subv | |
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. | |||
2018-06-08 | gl_shader_decompiler: Implement IADD instruction. | bunnei | |
2018-06-08 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | |
2018-06-08 | Merge pull request #505 from janisozaur/ccache-travis | bunnei | |
Enable ccache usage on Travis | |||
2018-06-08 | Merge pull request #533 from mailwl/array-to-buffer | bunnei | |
Common/string_util: add StringFromBuffer() function | |||
2018-06-08 | Merge pull request #548 from Subv/blend | bunnei | |
GPU: Fixed ghosting when drawing with blending disabled | |||
2018-06-08 | GPU: Synchronize the blend state on every draw call. | Subv | |
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen. | |||
2018-06-08 | GPU: Added registers for normal and independent blending. | Subv | |
2018-06-08 | Merge pull request #547 from Subv/compressed_alignment | bunnei | |
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | |||
2018-06-08 | Merge pull request #546 from Subv/flush_ubo_buffer | bunnei | |
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. | |||
2018-06-08 | GLCache: Align compressed texture sizes to their compression ratio, and then ↵ | Subv | |
align that compressed size to the block height for tiled textures. This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. | |||
2018-06-08 | Rasterizer: Flush the written region when writing shader uniform data before ↵ | Subv | |
copying it to the uniform buffers. This fixes the flip_viewport uniform having invalid values when drawing. | |||
2018-06-07 | Cache ccache on Travis | Michał Janiszewski | |
2018-06-07 | Add ccache support for macOS on Travis | Michał Janiszewski | |
2018-06-07 | Add ccache support for Linux on Travis | Michał Janiszewski | |
2018-06-07 | Install cmake from repositories for Ubuntu | Michał Janiszewski | |
Ubuntu 18.04 already has cmake 3.10.2 | |||
2018-06-07 | Merge pull request #478 from janisozaur/patch-1 | bunnei | |
Use Ninja for Travis builds | |||
2018-06-07 | Merge pull request #543 from Subv/uniforms | bunnei | |
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | |||
2018-06-07 | GLRenderer: Write the shader stage configuration UBO data *before* copying ↵ | Subv | |
it to the GPU. This should fix the bug with the vs_config UBO being uninitialized during shader execution. | |||
2018-06-07 | Common/string_util: add StringFromBuffer function | mailwl | |
convert input buffer (std::vector<u8>) to string, stripping zero chars |