Age | Commit message (Collapse) | Author |
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Retrieve shader result from new OutputRegisters-type
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Make recursive FileUtil functions take a maximum recursion
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Memory: Remove most usages of GetPointer
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Config block: clean up
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in the memory block manipulation functions.
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common_funcs: Provide rotr and rotl for MSVC
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Fix ftoi and disable VFPv3
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Fix float exceptions
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OpenGL: Set shader_dirty on lighting changes
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Memory: Added necessary headers and removed unnecessary header
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Improve SMDH support in loaders and frontends
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Implement CheckNew3DS and CheckNew3DSApp
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VertexLoader: Minor changes
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SVC::WaitSynchronizationN: Reschedule at the end
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Also rewrite Qt wrappers to use those.
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Memory::IsValidVirtualAddress
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
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Fixes #1115.
Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.
Thanks to JayRoxFox for rebasing this on current master!
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tests: Infrastructure for unit tests
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Refactor Tev dump
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