Age | Commit message (Collapse) | Author |
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Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
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This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
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Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
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shader/decode/other: Correct branch indirect argument within BRA handling
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core: Remove CurrentArmInterface() global accessor
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shader/track: Track indirect buffers
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This appears to have been a copy/paste error introduced within
8a6fc529a968e007f01464abadd32f9b5eb0a26c
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gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
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While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
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buffer_cache: Implement a generic buffer cache and its OpenGL backend
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unregistered.
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Implement MapPhysicalMemory/UnmapPhysicalMemory
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shader/texture: Add F16 support for TLDS
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Finalize Azure Pipelines Definitions
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d
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Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
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"AudioRenderer" thread should have a unique name
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Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
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Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
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Restore memory perms on svcUnmapMemory/UnloadNro
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core/arm: Remove obsolete Unicorn memory mapping
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service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
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GL_ARB_shader_viewport_layer_array
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Add Repository Sync Pipeline
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gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
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vk_scheduler: Drop execution context in favor of views
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IFriendService::GetFriendList
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pm: Implement various pm commands for finding process and title IDs
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mii: Implement IDatabaseService SetInterfaceVersion
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video_core: Add missing override specifiers
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Add Pipeline Definitions for Azure CI
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