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AgeCommit message (Expand)Author
2021-07-22shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp
2021-07-22glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZEameerj
2021-07-22gl_shader_cache: Properly implement asynchronous shadersReinUsesLisp
2021-07-22shader_recompiler, video_core: Resolve clang errorslat9nq
2021-07-22main: Update Shader Cache menu optionsameerj
2021-07-22renderers: Fix clang formattingameerj
2021-07-22shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp
2021-07-22renderers: Disable async shader compilationameerj
2021-07-22maxwell_to_vk: Add R16_SNORMReinUsesLisp
2021-07-22configure_graphics: Mark SPIR-V as Experimental, Mesa onlylat9nq
2021-07-22glsl: Fix tracking of info.uses_shadow_lodameerj
2021-07-22shader: Ignore global memory ops on devices lacking int64 supportameerj
2021-07-22vulkan_device: Add missing include algorithmlat9nq
2021-07-22vulkan_device: Blacklist ampere devices from float16 mathameerj
2021-07-22dual_vertex_pass: Clang formatameerj
2021-07-22gl_shader_cache: Fixes for async shadersameerj
2021-07-22vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onwardReinUsesLisp
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
2021-07-22configure_graphics: Re-order vulkan device populatinglat9nq
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp
2021-07-22vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp
2021-07-22glsl: Fix shared and local memory declarationsameerj
2021-07-22opengl: Implement LOP.CCameerj
2021-07-22vk_graphics_pipeline: Implement smooth linesReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement line widthReinUsesLisp
2021-07-22spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp
2021-07-22video_core: Enable GL SPIR-V shaderslat9nq
2021-07-22general: Add setting shader_backendlat9nq
2021-07-22glsl: Declare local memory in mainameerj
2021-07-22glsl: Add passthrough geometry shader supportameerj
2021-07-22shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp
2021-07-22glasm: Add passthrough geometry shader supportReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement conservative renderingReinUsesLisp
2021-07-22shader: Only verify shader when graphics debugging is enabledReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22lower_int64_to_int32: Add missing includelat9nq
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
2021-07-22shader: Add int64 to int32 lowering passReinUsesLisp
2021-07-22shader: Teach global memory base tracker to follow vectorsReinUsesLisp
2021-07-22shader: Add constant propagation to integer vectorsReinUsesLisp
2021-07-22glsl: Better IAdd Overflow CC fixameerj
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22glsl: Fix IADD CCameerj
2021-07-22shader_recompiler: Fix IADD3 input partitioningameerj
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22gl_graphics_pipeline: Fix assembly shaders check for transform feedbacksReinUsesLisp