Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-10 | Merge pull request #1286 from bunnei/multi-clear | bunnei | |
gl_rasterizer: Implement clear for non-zero render targets. | |||
2018-09-10 | Merge pull request #1285 from bunnei/depth-fix | bunnei | |
gl_rasterizer_cache: Only use depth for applicable texture formats. | |||
2018-09-10 | Merge pull request #1284 from bunnei/bgra8_srgb | bunnei | |
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. | |||
2018-09-10 | Merge pull request #1288 from MysticExile/remove-multicore | James Rowe | |
Remove the multi-core option from the UI | |||
2018-09-10 | Merge pull request #1264 from degasus/optimizations | bunnei | |
video_core: Optimize the command processor. | |||
2018-09-10 | video_core: Refactor command_processor. | Markus Wick | |
Inline the WriteReg helper as it is called ~20k times per frame. | |||
2018-09-10 | video_core: Move command buffer loop. | Markus Wick | |
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList. | |||
2018-09-10 | Remove multicore configure_general.ui | MysticExile | |
2018-09-10 | remove multicore in configure_general.cpp | MysticExile | |
2018-09-10 | rasterizer: Drop unused handler. | Markus Wick | |
This virtual function is called in a very hot spot, and it does nothing. If this kind of feature is required, please be more specific and add callbacks in the switch statement within Maxwell3D::WriteReg. There is no point in having another switch statement within the rasterizer. | |||
2018-09-10 | gl_rasterizer_cache: Only use depth for applicable texture formats. | bunnei | |
- Fixes an issue with Octopath Traveler leaving stale data here. | |||
2018-09-10 | gl_rasterizer: Implement clear for non-zero render targets. | bunnei | |
- Several misc. changes to ConfigureFramebuffers in support of this. | |||
2018-09-10 | gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. | bunnei | |
- Used by Octopath Traveler (with multiple render targets). | |||
2018-09-10 | Merge pull request #1281 from bunnei/multi-rt | bunnei | |
gl_rasterizer: Implement multiple color attachments. | |||
2018-09-09 | gl_rasterizer: Implement multiple color attachments. | bunnei | |
2018-09-09 | Merge pull request #1258 from tgsm/fix-sdl-logging | bunnei | |
yuzu-cmd: fix SDL logging | |||
2018-09-09 | Merge pull request #1282 from lioncash/compat | bunnei | |
yuzu: Move compatibility list specifics to their own source files | |||
2018-09-09 | Merge pull request #1276 from FearlessTobi/fix-stupid-stub | bunnei | |
hid: Implement ReloadInputDevices | |||
2018-09-09 | Merge pull request #1283 from lioncash/unused | bunnei | |
service: Remove unused g_kernel_named_ports variable | |||
2018-09-09 | service: Remove unused g_kernel_named_ports variable | Lioncash | |
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore. | |||
2018-09-09 | Merge pull request #1268 from FernandoS27/tmml | bunnei | |
shader_decompiler: Implemented TMML | |||
2018-09-09 | Implemented TMML | FernandoS27 | |
2018-09-09 | Merge pull request #1272 from Subv/dma_2d | bunnei | |
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. | |||
2018-09-09 | Merge pull request #1280 from zero334/improvements | bunnei | |
video_core: fixed arithmetic overflow warnings & improved code style | |||
2018-09-09 | game_list: Make CompatibilityList parameter of ↵ | Lioncash | |
NavigateToGamedbEntryRequested() a const reference The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability. | |||
2018-09-09 | yuzu: Move compatibility list specifics to their own source files | Lioncash | |
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better. | |||
2018-09-09 | Merge pull request #1261 from FernandoS27/txq | bunnei | |
shader_decompiler: Implemented (Partialy) TXQ | |||
2018-09-09 | Implemented TXQ dimension query type, used by SMO. | FernandoS27 | |
2018-09-09 | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | |
- Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible. | |||
2018-09-08 | Merge pull request #1277 from jroweboy/update-xbyak | Mat M | |
Externals: Update xbyak | |||
2018-09-09 | hid: Implement ReloadInputDevices | fearlessTobi | |
2018-09-08 | Externals: Update xbyak | James Rowe | |
2018-09-08 | Change name of TEXQ to TXQ, in order to match NVIDIA's naming | FernandoS27 | |
2018-09-08 | GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. | Subv | |
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers. | |||
2018-09-08 | Merge pull request #1256 from bunnei/tex-target-support | bunnei | |
Initial support for non-2D textures | |||
2018-09-08 | Merge pull request #1265 from zhaowenlan1779/patch-1 | bunnei | |
yuzu: fix title bar display | |||
2018-09-08 | Merge pull request #1267 from MerryMage/audio_out | bunnei | |
audio_renderer: Rename AudioOut instance to audio_out | |||
2018-09-08 | audio_renderer: Rename AudioOut instance to audio_out | MerryMage | |
2018-09-08 | yuzu: fix title bar display | Pengfei Zhu | |
Previously the version number got hidden after starting a game. | |||
2018-09-08 | Merge pull request #1246 from degasus/instanced_rendering | bunnei | |
gl_rasterizer: Use baseInstance instead of moving the buffer points. | |||
2018-09-08 | Merge pull request #1259 from lioncash/relocate | bunnei | |
yuzu: Move GameListWorker to its own source files | |||
2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | |
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
2018-09-08 | yuzu-cmd: fix SDL logging | tgsm | |
2018-09-08 | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) | Patrick Elsässer | |
* video_core: Arithmetic overflow fix for gl_rasterizer - Fixed warnings, which were indicating incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. * Changed the casts from C to C++ style Changed the C-style casts to C++ casts as proposed. Took also care about signed / unsigned behaviour. | |||
2018-09-08 | gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. | bunnei | |
2018-09-08 | maxwell_3d: Remove assert that no longer applies. | bunnei | |
2018-09-08 | gl_rasterizer_cache: Partially implement several non-2D texture types. | bunnei | |
2018-09-08 | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | |
2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | |
2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | |