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AgeCommit message (Expand)Author
2019-10-05video_core/ast: Unindent most of IsFullyDecompiled() by one levelLioncash
2019-10-05video_core/ast: Make ShowCurrentState() take a string_view instead of std::st...Lioncash
2019-10-05video_core/ast: Eliminate variable shadowing warningsLioncash
2019-10-05video_core/ast: Replace std::string with a constexpr std::string_viewLioncash
2019-10-05video_core/ast: Default the move constructor and assignment operatorLioncash
2019-10-05video_core/{ast, expr}: Organize forward declarationLioncash
2019-10-05video_core/expr: Supply operator!= along with operator==Lioncash
2019-10-05video_core/{ast, expr}: Use std::move where applicableLioncash
2019-10-05video_core/ast: Supply const accessors for data where applicableLioncash
2019-10-05Merge pull request #2888 from FernandoS27/decompiler2David
2019-10-04Merge pull request #2917 from FernandoS27/fermi-deduction-2bunnei
2019-10-04Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow
2019-10-04TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow
2019-10-04Shader_ir: Address feedbackFernando Sahmkow
2019-10-04Shader_Ir: Address Feedback and clang format.Fernando Sahmkow
2019-10-04vk_shader_decompiler: Correct Branches inside conditionals.Fernando Sahmkow
2019-10-04vk_shader_decompiler: Clean code and be const correct.Fernando Sahmkow
2019-10-04Shader_IR: clean up AST handling and add documentation.Fernando Sahmkow
2019-10-04Shader_IR: Correct OutwardMoves for IfsFernando Sahmkow
2019-10-04vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMDFernando Sahmkow
2019-10-04gl_shader_decompiler: Refactor and address feedback.Fernando Sahmkow
2019-10-04Shader_IR: corrections and clang-formatFernando Sahmkow
2019-10-04vk_shader_compiler: Correct SPIR-V AST DecompilingFernando Sahmkow
2019-10-04Shader_IR: allow else derivation to be optional.Fernando Sahmkow
2019-10-04vk_shader_compiler: Implement the decompiler in SPIR-VFernando Sahmkow
2019-10-04Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow
2019-10-04Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...Fernando Sahmkow
2019-10-04gl_shader_decompiler: Implement AST decompilingFernando Sahmkow
2019-10-04shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow
2019-10-04shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow
2019-10-04shader_ir: Add basic goto eliminationFernando Sahmkow
2019-10-04shader_ir: Initial Decompile SetupFernando Sahmkow
2019-10-04Merge pull request #2941 from FernandoS27/fix-masterRodrigo Locatti
2019-10-04SDL: Fix missing headerFernando Sahmkow
2019-10-04Merge pull request #2896 from FearlessTobi/port-4950bunnei
2019-10-04Merge pull request #2936 from VPeruS/use-isallzeroarraybunnei
2019-10-04Merge pull request #2940 from lioncash/zlibbunnei
2019-10-04CMakeLists: Make libzip excluded from the ALL targetLioncash
2019-10-04externals: Use upstream zlibLioncash
2019-10-03Merge pull request #2898 from FearlessTobi/port-4004bunnei
2019-10-03Merge pull request #2539 from DarkLordZach/bcatDavid
2019-10-02Merge pull request #2937 from DarkLordZach/azure-msvcbunnei
2019-10-02ci: Correct mainline release dependencyZach Hilman
2019-10-02ci: Add Mainline taglineZach Hilman
2019-10-02ci: Use MSVC windows for patreonZach Hilman
2019-10-02ci: Use MSVC windows for mainlineZach Hilman
2019-10-02ci: Add MSVC build templateZach Hilman
2019-10-02ci: Add Windows MSVC package scriptZach Hilman
2019-10-02ci: Fix unset environment variable bugZach Hilman
2019-10-02[crypto] Use IsAllZeroArray helper functionvperus