Age | Commit message (Collapse) | Author |
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yuzu: Make use of qOverload where applicable
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vulkan_renderer: Async shader/graphics pipeline compilation
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main: Add an option to modify the currrent game's configuration
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async_shaders: Resolve -Wpessimizing-move warning
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Addressing feedback from Rodrigo
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yuzu: Resolve -Wextra-semi warnings
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
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common: Make use of [[nodiscard]] where applicable
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maxwell_3d: Resolve -Wextra-semi warning
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Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.
Thanks to @BSoDGamingYT for reminding me to do this.
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Seems like all compilers don't support std::span yet.
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Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
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core: Resolve several -Wextra-semi warnings
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software_keyboard: Resolve a pessimizing move warning
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system_control: Make functions internally linked where applicable
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kernel/scheduler: Mark SchedulerLock constructor as nodiscard
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lz4_compression/zstd_compression: Make use of std::span in interfaces
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CMakeLists: Update fmt to 7.0.3
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textures/decoders: Fix block linear to pitch copies
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Eliminates a verbose function cast.
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time_zone_content_manager: Collapse auto and default case
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Prevents a useless self-assignment from occurring.
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Keeps the library up to date and fixes a few bugs
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A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
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We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
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Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
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Semicolons after a function definition aren't necessary.
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Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
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Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
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cheat_engine: Resolve implicit bool->u64 conversion
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gl_shader_cache: Use std::max() for determining num_workers
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General: Tidy up clang-format warnings part 2
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Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
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freezer: Make use of std::erase_if
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common/virtual_buffer: drop unused includes
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General: Tidy up clang-format warnings
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There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.
The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.
- Fixes level thumbnails in Super Mario Maker 2.
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cheat_engine: Make use of designated initializers
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input_configuration: Add range logic for analog sticks
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This PR is now only the Analog devices handling the range value defaulting at 100%
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