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2020-08-17Merge pull request #4531 from lioncash/overloadRodrigo Locatti
yuzu: Make use of qOverload where applicable
2020-08-17Merge pull request #4443 from ameerj/vk-async-shadersDavid
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17Merge pull request #4515 from lat9nq/pgs-menubar-configbunnei
main: Add an option to modify the currrent game's configuration
2020-08-17Merge pull request #4520 from lioncash/pessimizeDavid
async_shaders: Resolve -Wpessimizing-move warning
2020-08-16Remove unneeded newlines, optional Registry in shader paramsameerj
Addressing feedback from Rodrigo
2020-08-16Merge pull request #4536 from lioncash/semi3bunnei
yuzu: Resolve -Wextra-semi warnings
2020-08-16Morph: Update worker allocation commentAmeer J
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16move thread 1/4 count computation into allocate workers methodameerj
2020-08-16Address feedback, add shader compile notifier, update setting textameerj
2020-08-16Vk Async Worker directly emplace in cacheameerj
2020-08-16Address feedback. Bruteforce delete duplicatesameerj
2020-08-16Vk Async pipeline compilationameerj
2020-08-16yuzu: Resolve -Wextra-semi warningsLioncash
While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
2020-08-16Merge pull request #4528 from lioncash/discardbunnei
common: Make use of [[nodiscard]] where applicable
2020-08-16Merge pull request #4519 from lioncash/semibunnei
maxwell_3d: Resolve -Wextra-semi warning
2020-08-15main: Add an option to modify the currrent game's configurationlat9nq
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game. Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15common/compression: Roll back std::span changesLioncash
Seems like all compilers don't support std::span yet.
2020-08-15common: Make use of [[nodiscard]] where applicableLioncash
Now that clang-format makes [[nodiscard]] attributes format sensibly, we can apply them to several functions within the common library to allow the compiler to complain about any misuses of the functions.
2020-08-15Merge pull request #4526 from lioncash/core-semibunnei
core: Resolve several -Wextra-semi warnings
2020-08-15Merge pull request #4527 from lioncash/pessimizing2bunnei
software_keyboard: Resolve a pessimizing move warning
2020-08-15Merge pull request #4492 from lioncash/linkagebunnei
system_control: Make functions internally linked where applicable
2020-08-15Merge pull request #4463 from lioncash/lockdiscardbunnei
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
2020-08-15Merge pull request #4416 from lioncash/spanbunnei
lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-14Merge pull request #4518 from lioncash/fmtlibbunnei
CMakeLists: Update fmt to 7.0.3
2020-08-14Merge pull request #4453 from ReinUsesLisp/block-to-linearbunnei
textures/decoders: Fix block linear to pitch copies
2020-08-14yuzu: Make use of qOverload where applicableLioncash
Eliminates a verbose function cast.
2020-08-14Merge pull request #4529 from lioncash/assignmentbunnei
time_zone_content_manager: Collapse auto and default case
2020-08-14time_zone_content_manager: Collapse auto and default caseLioncash
Prevents a useless self-assignment from occurring.
2020-08-14CMakeLists: Update fmt to 7.0.3Lioncash
Keeps the library up to date and fixes a few bugs
2020-08-14software_keyboard: Resolve a pessimizing move warningLioncash
A std::vector created in place like this is already an rvalue and doesn't need to be moved.
2020-08-14core: Resolve several -Wextra-semi warningsLioncash
We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14async_shaders: Resolve -Wpessimizing-move warningLioncash
Prevents pessimization of the move constructor (which thankfully didn't actually happen in practice here, given std::thread isn't copyable).
2020-08-14maxwell_3d: Resolve -Wextra-semi warningLioncash
Semicolons after a function definition aren't necessary.
2020-08-14emu_window: Mark Scoped constructor and Acquire() as nodiscardLioncash
Ensures that callers make use of the constructor, preventing bugs from silently occurring.
2020-08-14kernel/scheduler: Mark SchedulerLock constructor as nodiscardLioncash
Allows the compiler to warn about cases where the constructor is used but then immediately discarded, which is a potential cause of locking/unlocking bugs.
2020-08-14Merge pull request #4495 from lioncash/convRodrigo Locatti
cheat_engine: Resolve implicit bool->u64 conversion
2020-08-13Merge pull request #4514 from Morph1984/worker-allocbunnei
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13Merge pull request #4511 from lioncash/build2LC
General: Tidy up clang-format warnings part 2
2020-08-13General: Tidy up clang-format warnings part 2Lioncash
2020-08-12gl_shader_cache: Use std::max() for determining num_workersMorph
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-11Merge pull request #4497 from lioncash/freezer-algbunnei
freezer: Make use of std::erase_if
2020-08-11Merge pull request #4493 from jbeich/dragonflybunnei
common/virtual_buffer: drop unused includes
2020-08-11Merge pull request #4502 from lioncash/buildbunnei
General: Tidy up clang-format warnings
2020-08-10textures/decoders: Fix block linear to pitch copiesReinUsesLisp
There were two issues with block linear copies. First the swizzling was wrong and this commit reimplements them. The other issue was that these copies are generally used to download render targets from the GPU and yuzu was not downloading them from host GPU memory unless the extreme GPU accuracy setting was selected. This commit enables cached memory reads for all accuracy levels. - Fixes level thumbnails in Super Mario Maker 2.
2020-08-10Merge pull request #4496 from lioncash/ce-desigbunnei
cheat_engine: Make use of designated initializers
2020-08-10Merge pull request #4330 from ameerj/masterbunnei
input_configuration: Add range logic for analog sticks
2020-08-10Remove UI changesameerj
This PR is now only the Analog devices handling the range value defaulting at 100%
2020-08-10Add range slider functionality for gc adapterameerj
2020-08-10undo unnecessary newlines, slider range 50-150Ameer
2020-08-10Address c++20 warning, fix inaccurate range text display when slide == 0Ameer