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|  | This ensures the original operand values are not overwritten when being used in the overflow detection. | 
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|  | Port optimization from Vulkan. | 
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|  | Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. | 
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|  | Fixes shader compilation in Okami HD | 
|  | A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL. | 
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|  | Atomic operations are considered to have both read and write access. This was not  being accounted for. | 
|  | WAR for AMD reading zeroes on uniform buffers of size 2. | 
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|  | ~51% faster on Nvidia compared to previous method. | 
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|  | Fixes Ori and the blind forest title screen | 
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|  | constructor | 
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