Age | Commit message (Collapse) | Author |
|
ci/windows: Revert to using GCC for MinGW builds
|
|
Using MinGW in the future may not be ideal as it does not work very well
with crash dumps (#8682).
Switch back to GCC on MinGW. This also gives CI a way to check GCC 12
(as of writing, or whatever version of mingw-gcc Arch happens to be
shipping on a given week).
|
|
input_common: have an unique vector in callback status
|
|
|
|
[video_core] Update 3D registers
|
|
fsp_srv: stub GetCacheStorageSize
|
|
|
|
vk_scheduler: wait for command processing to complete
|
|
cmake: Fix FindPkgConfig
|
|
configure_graphics: Fix graphics API selection when a game is running
|
|
Qt: work around Qt5's font choice for Chinese (in Windows)
|
|
The graphics API setting should not be changed when a game is running.
|
|
nfp_types: silence -Wtype-limits
|
|
|
|
|
|
program_metadata: Avoid reference binding to misaligned address
|
|
build(room): simplify yuzu-room installation
|
|
Project yuzu Fried Chicken (Y.F.C.) Part 1
|
|
|
|
|
|
|
|
|
|
|
|
Fixes frametime reporting
|
|
Avoids conflicting with the va_start macro
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
highest possible.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|