summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-04-13renderer_opengl: Use OGLProgram instead of OGLShader.bunnei
2018-04-13gl_shader_util: Grab latest upstream.bunnei
2018-04-13gl_resource_manager: Grab latest upstream.bunnei
2018-04-13gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei
2018-04-13shader_bytecode: Add initial module for shader decoding.bunnei
2018-04-13bit_field: Make all methods constexpr.bunnei
2018-04-13Merge pull request #323 from Hexagon12/stub-hidbunnei
Service/HID: Stubbed out GetPlayerLedPattern
2018-04-13Merge pull request #325 from Hexagon12/ipc-value-fixbunnei
Service/vi: Fix normal_params_size in GetDisplayResolution
2018-04-13Fixed normal params in GetDisplayResolutionHexagon12
2018-04-13Stubbed out GetPlayerLedPatternHexagon12
2018-04-13Merge pull request #1 from yuzu-emu/masterHexagon12
Update fork
2018-04-13Merge pull request #319 from Hexagon12/service-name-fixbunnei
Various service name fixes - part 1
2018-04-11Merge pull request #320 from mailwl/ssl-updatebunnei
Service/SSL: update service according switchbrew
2018-04-11Service/SSL: update service according switchbrewmailwl
2018-04-11Various fixes and clangHexagon12
2018-04-10Decimal changeHexagon12
2018-04-10Updated pctl:a with new service names.Hexagon12
2018-04-10Updated nvmemp with new service names.Hexagon12
2018-04-10Updated nvdrv with more service names.Hexagon12
2018-04-10Updated pl:u with more service names.Hexagon12
2018-04-10Updated hid with more service names.Hexagon12
2018-04-10Updated friend:u with more service names.Hexagon12
2018-04-10Updated the unknown nameHexagon12
2018-04-10Updated friend:a with more service names.Hexagon12
2018-04-10Merge pull request #318 from mailwl/accountbunnei
Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 services
2018-04-10Updated fsp-srv with more service names.Hexagon12
2018-04-10Updated CodecCtl with more service names.Hexagon12
2018-04-10Updated audren with more service names.Hexagon12
2018-04-10Updated audrec with more service names.Hexagon12
2018-04-10Updated audout with more service names.Hexagon12
2018-04-10Updated audin with more service names.Hexagon12
2018-04-10Updated AOC with more service names.Hexagon12
2018-04-10Updated AppletOE with more service names.Hexagon12
2018-04-10Updated AppletAE with more service names.Hexagon12
2018-04-10Updated AM with more service names.Hexagon12
2018-04-10Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 servicesmailwl
2018-04-07Merge pull request #314 from jroweboy/tegra-progress-3bbunnei
GPU: Bind uploaded textures when drawing (Rebased)
2018-04-07Merge pull request #315 from jroweboy/spelling-fixbunnei
Fix spelling of Initialize
2018-04-07Merge pull request #316 from jroweboy/dontcrashbunnei
Prevent crash from uninitialized telemetry
2018-04-07Prevent crash from uninitialized telemetryJames Rowe
2018-04-07Fix spelling of InitializeJames Rowe
2018-04-06Fix clang format issuesJames Rowe
2018-04-06GPU: Assert when finding a texture with a format type other than UNORM.Subv
2018-04-06GL: Set up the textures used for each draw call.Subv
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program. This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06GL: Bind the textures to the shaders used for drawing.Subv
2018-04-06GLCache: Specialize the MortonCopy function for the DXT1 texture format.Subv
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
2018-04-06GLCache: Implemented GetTextureSurface.Subv
2018-04-06GLCache: Support uploading compressed textures to the GPU.Subv
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
2018-04-06GL: Remove remaining references to 3DS-specific pixel formatsSubv
2018-04-06RasterizerCache: Remove 3DS-specific pixel formats.Subv
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.