Age | Commit message (Collapse) | Author |
|
Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
|
|
yuzu: Resolve -Wextra-semi warnings
|
|
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
|
|
common: Make use of [[nodiscard]] where applicable
|
|
maxwell_3d: Resolve -Wextra-semi warning
|
|
Seems like all compilers don't support std::span yet.
|
|
Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
|
|
core: Resolve several -Wextra-semi warnings
|
|
software_keyboard: Resolve a pessimizing move warning
|
|
system_control: Make functions internally linked where applicable
|
|
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
|
|
lz4_compression/zstd_compression: Make use of std::span in interfaces
|
|
CMakeLists: Update fmt to 7.0.3
|
|
textures/decoders: Fix block linear to pitch copies
|
|
time_zone_content_manager: Collapse auto and default case
|
|
Prevents a useless self-assignment from occurring.
|
|
Keeps the library up to date and fixes a few bugs
|
|
A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
|
|
We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
|
|
Semicolons after a function definition aren't necessary.
|
|
Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
|
|
Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
|
|
cheat_engine: Resolve implicit bool->u64 conversion
|
|
gl_shader_cache: Use std::max() for determining num_workers
|
|
General: Tidy up clang-format warnings part 2
|
|
|
|
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
|
|
freezer: Make use of std::erase_if
|
|
common/virtual_buffer: drop unused includes
|
|
General: Tidy up clang-format warnings
|
|
There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.
The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.
- Fixes level thumbnails in Super Mario Maker 2.
|
|
cheat_engine: Make use of designated initializers
|
|
input_configuration: Add range logic for analog sticks
|
|
This PR is now only the Analog devices handling the range value defaulting at 100%
|
|
|
|
|
|
|
|
|
|
kernel: Remove unused variables
|
|
vfs_vector: Make creation of array vfs files less verbose
|
|
|
|
game_list_worker: Do not clear entries when > 1 gamedir is present
|
|
am: Unstub SetScreenShotPermission
|
|
video_core: Remove redundant pixel format type
|
|
ci: Make use of clang-format 10.0
|
|
common/concepts: Rename IsBaseOf to DerivedFrom
|
|
This makes it more inline with its currently unavailable standardized
analogue std::derived_from.
While we're at it, we can also make the template match the requirements
of the standardized variant as well.
|
|
partition_data_manager: Make data arrays constexpr
|
|
address_arbiter/scheduler: Resolve sign conversion warnings
|
|
Cleans up the callsites in other functions.
|