Age | Commit message (Collapse) | Author |
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yuzu qt: Handle per-game configs for title id 0
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externals: Use defaults for building SDL2 on WIN32
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input_common: Add dual joycon support
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vulkan_memory_allocator: Allow textures to be allocated in host memory
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Whatever those settings do breaks controller detection on Windows, at
least with the MinGW container. If-guard it against WIN32 and just let
SDL2 configure using its defaults, aside from static linking.
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externals: libusb: Use autotools for MinGW
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After updating to 1.0.24, MinGW fails to build libusb as a result of
numerous errors. So we build libusb their way and let them update the
nontrivial stuff.
This only applies to MinGW: the old path is still in use for Linux
toolchains as well as MSVC.
This will dynamically link libusb, since I hit build errors with the old
way we used to resolve the conflict with SDL2.
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core/memory: Check our memory fallbacks for out-of-bound behavior.
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Update libusb to 1.0.24
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common: Extract Point struct into common
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k_class_token: Use variable templates where applicable
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video_core: gpu: WaitFence: Do not block threads during shutdown.
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- This is breaking our build pipelines with Zydis (dynarmic dependency).
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applets/swkbd: Only read the text check message on Failure/Confirm
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ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.
Note: The game still fails to boot from unimplemented LDN and BSD services.
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externals: Update dynarmic.
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Same behavior, less code.
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kernel: Add missing override specifiers
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k_thread: Move dereference after null check in Initialize()
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- Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur.
- Commonly observed when stopping emulation in Super Mario Odyssey.
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This makes it by far harder to crash yuzu.
Also implement the 48bit masking of AARCH64 while touching this code.
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hle: kernel: KSlabHeap: Allow host or guest allocations.
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Fix two GCC 11 warnings: Unneeded copies.
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We just create one memory subsystem. This is a constant all the time.
So there is no need to call the non-inlined parent.Memory() helper on every callback.
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Over the course of the kernel refactoring a tiny bit of missing
overrides slipped through review, so we can add these.
While we're at it, we can remove redundant virtual keywords where
applicable as well.
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std::move created an unneeded copy.
iterating without reference also created copies.
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The new version supports fastmem on a64.
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Prevents a -Wnonnull warning on GCC.
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core/arm_interface: Call SVC after end of dynarmic block.
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- Use host allocations for kernel memory, as this is not properly emulated yet.
- Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
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hid: ApplyNpadSystemCommonPolicy
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This is generic enough that it can be moved into the Common class for
reuse.
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common/fs/file: Default initialize IOFile members
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Relocates them to the same place the move equivalents are at for
consistent viewing.
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IOFile is a final class, so there's no need for a virtual destructor.
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Prevents a potential uninitialized read vector in the move constructor.
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Avoids redundant string copies
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Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm.
Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter.
Fix this by only reading the text check message on Failure or Confirm.
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video_core: rasterizer_cache: Use u16 for cached page count.
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- Greatly reduces the risk of overflow, at the cost of doubling the size of this array.
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So we can modify all of dynarmic states within SVC without ExceptionalExit.
Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
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cmake: Fix usage of CMAKE_DEPENDENT_OPTION
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yuzu qt: Add an Apply button to configuration dialogs
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CMAKE_DEPENDENT_OPTION takes a value argument, but as a macro function
it will read a variable name as the name and not the value. For
YUZU_USE_BUNDLED_QT, ensure that we are reading the value of MSVC. For
YUZU_ALLOW_SYSTEM_SDL2, CMAKE_DEPENDENT_OPTION is redundant here anyway
as we don't use that path on any toolchain by default.
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Allow Vulkan's allocator to use host memory when there's no more device
local memory. This delays OOM, but it will eventually still happen.
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cmake: Download Qt binaries on Linux if needed
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core/arm: Drop ChangeProcessorID.
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