Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-05 | Merge pull request #2534 from ReinUsesLisp/shader-cleanup | Zach Hilman | |
gl_shader_cache: Minor style changes | |||
2019-06-05 | Merge pull request #2531 from ReinUsesLisp/qt-warnings | Zach Hilman | |
qt: Silence name collision warnings | |||
2019-06-05 | Merge pull request #2515 from lioncash/narrowing | Zach Hilman | |
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call | |||
2019-06-05 | Merge pull request #2532 from ShalokShalom/patch-2 | Zach Hilman | |
Remove outdated info about compability | |||
2019-06-05 | Merge pull request #2536 from lioncash/cache | Zach Hilman | |
game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache | |||
2019-06-04 | Merge pull request #2529 from lioncash/boot | Rodrigo Locatti | |
yuzu/bootmanager: Minor interface tidying | |||
2019-06-04 | Merge pull request #2525 from FearlessTobi/remove-unused-settings | Mat M | |
yuzu: Remove unused birthday setting | |||
2019-06-04 | Merge pull request #2543 from FernandoS27/exit-flow | Hexagon12 | |
shader_bytecode: Mark EXIT as flow instruction | |||
2019-06-04 | shader_bytecode: Mark EXIT as flow instruction | Fernando Sahmkow | |
2019-06-03 | yuzu/bootmanager: Log out screenshot destination path | Lioncash | |
We can make this message more meaningful by indicating the location the screenshot has been saved to. We can also log out whenever a screenshot could not be saved (e.g. due to filesystem permissions or some other reason). | |||
2019-06-03 | yuzu/bootmanager: Treat the resolution factor as a u32 | Lioncash | |
Treating it as a u16 can result in a sign-conversion warning when performing arithmetic with it, as u16 promotes to an int when aritmetic is performed on it, not unsigned int. This also makes the interface more uniform, as the layout interface now operates on u32 across the board. | |||
2019-06-03 | yuzu/bootmanager: Default EmuThread's destructor in the cpp file | Lioncash | |
This class contains non-trivial members, so we should default the destructor's definition within the cpp file. | |||
2019-06-03 | yuzu/bootmanager: unsigned -> u32 | Lioncash | |
Same thing (for platforms we support), less reading. | |||
2019-06-03 | yuzu/bootmanager: Change false literal to 0 for setSwapInterval() | Lioncash | |
This function is defined as taking an int, not a bool. | |||
2019-06-03 | yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor | Lioncash | |
We can just pass a pointer to GMainWindow directly and make it a requirement of the interface. This makes the interface a little safer, since this would technically otherwise allow any random QWidget to be the parent of a render window, downcasting it to GMainWindow (which is undefined behavior). | |||
2019-06-03 | yuzu/bootmanager: Remove unnecessary pointer casts | Lioncash | |
We can just invoke these functions by qualifying the object name before the function. | |||
2019-05-31 | input_common/sdl/sdl_impl: Silence sign conversion warnings | Lioncash | |
Makes the conversions explicit, as opposed to implicit. | |||
2019-05-31 | common/math_util: Provide a template deduction guide for Common::Rectangle | Lioncash | |
Allows for things such as: auto rect = Common::Rectangle{0, 0, 0, 0}; as opposed to being required to explicitly write out the underlying type, such as: auto rect = Common::Rectangle<int>{0, 0, 0, 0}; The only requirement for the deduction is that all constructor arguments be the same type. | |||
2019-05-30 | game_list_worker: Use QFile over our own IOFile instance or std streams | Lioncash | |
Stays consistent in our code with using Qt's provided mechanisms, and also properly handles Unicode paths (which file streams on Windows don't do very well). | |||
2019-05-30 | game_list_worker: Remove template specializations | Lioncash | |
This is equivalent to specifying two separate functions, so we can just do that. | |||
2019-05-30 | Merge pull request #1931 from DarkLordZach/mii-database-1 | bunnei | |
mii: Implement MiiManager backend and several mii service commands | |||
2019-05-30 | Merge pull request #2431 from DarkLordZach/game-list-cache | bunnei | |
yuzu: Implement a caching mechanism for the game list | |||
2019-05-30 | gl_shader_cache: Store a system class and drop global accessors | ReinUsesLisp | |
2019-05-30 | gl_shader_cache: Add commentaries explaining the intention in shaders creation | ReinUsesLisp | |
2019-05-30 | gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation | ReinUsesLisp | |
2019-05-30 | main: Remove extraneous comment | Zach Hilman | |
2019-05-30 | Remove outdated info about compability | ShalokShalom | |
2019-05-29 | qt: Silence name collision warnings | ReinUsesLisp | |
2019-05-29 | yuzu: Remove unused birthday setting | fearlessTobi | |
Fixes #2522. | |||
2019-05-29 | Merge pull request #2446 from ReinUsesLisp/tid | bunnei | |
shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | |||
2019-05-29 | Merge pull request #2518 from ReinUsesLisp/sdl2-window | bunnei | |
yuzu_cmd: Split emu_window OpenGL implementation into its own file | |||
2019-05-27 | Merge pull request #2519 from lioncash/sign | bunnei | |
loader/nso, core/core_timing_util: Silence sign-comparison warning | |||
2019-05-27 | Merge pull request #2524 from ReinUsesLisp/fixup-extension | bunnei | |
gl_shader_gen: Always declare extensions after the version declaration | |||
2019-05-27 | gl_device: Add commentary to AOFFI unit test source code | ReinUsesLisp | |
The intention behind this commit is to hint someone inspecting an apitrace dump to ignore this ill-formed GLSL code. | |||
2019-05-27 | gl_shader_gen: Always declare extensions after the version declaration | ReinUsesLisp | |
This addresses a bug on geometry shaders where code was being written before all #extension declarations were done. Ref to #2523 | |||
2019-05-26 | game_list_worker: Add better error handling to caching | Zach Hilman | |
2019-05-26 | yuzu: Clear partial/full game list cache when data is updated | Zach Hilman | |
2019-05-26 | game_list: Implement caching for game list | Zach Hilman | |
Preserves list of add ons and the icon, which are the two costliest parts of game list population. | |||
2019-05-26 | ui_settings: Add option to cache game list | Zach Hilman | |
2019-05-26 | emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy | ReinUsesLisp | |
There's no performance improvement in passing an unsigned pair by reference. | |||
2019-05-25 | Merge pull request #2516 from lioncash/label | bunnei | |
renderer_opengl/utils: Use a std::string_view with LabelGLObject() | |||
2019-05-25 | Merge pull request #2509 from lioncash/aoc | bunnei | |
service/aoc_u: Minor cleanup | |||
2019-05-25 | Merge pull request #2511 from lioncash/file-str | bunnei | |
common/file_util: Minor cleanup | |||
2019-05-25 | Merge pull request #2517 from lioncash/hotkey | bunnei | |
configure_hotkeys: Minor cleanup | |||
2019-05-25 | core_timing_util: Silence sign-comparison warnings | Lioncash | |
We can just make the conversion explicit instead of implicit here to silence -Wsign-compare warnings. | |||
2019-05-25 | loader/nso: Silence sign-comparison warning | Lioncash | |
This was previously performing a size_t == int comparison. Silences a -Wsign-compare warning. | |||
2019-05-25 | yuzu_cmd: Split emu_window OpenGL implementation into its own file | ReinUsesLisp | |
2019-05-25 | configure_hotkeys: Remove unnecessary Settings::Apply() call | Lioncash | |
Nothing from the hotkeys dialog relies on this call occurring, and is already called from the dialog that calls applyConfiguration(). | |||
2019-05-25 | configure_hotkeys: Tidy up key sequence conflict error string | Lioncash | |
Avoids mentioning the user and formalizes the error itself. | |||
2019-05-25 | configure_hotkeys: Change critical error dialog into a warning dialog | Lioncash | |
critical() is intended for critical/fatal errors that threaten the overall stability of an application. A user entering a conflicting key sequence is neither of those. |