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2021-07-22vulkan_device: Blacklist ampere devices from float16 mathameerj
2021-07-22dual_vertex_pass: Clang formatameerj
2021-07-22gl_shader_cache: Fixes for async shadersameerj
2021-07-22vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onwardReinUsesLisp
2021-07-22emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaReinUsesLisp
2021-07-22configure_graphics: Re-order vulkan device populatinglat9nq
2021-07-22shader: GCC fmt 8.0.0 fixeslat9nq
2021-07-22shader: Account for 33-bit IADD3 scenarioameerj
2021-07-22shader: Only apply shift on register mode for IADD3ReinUsesLisp
2021-07-22vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp
2021-07-22glsl: Fix shared and local memory declarationsameerj
2021-07-22opengl: Implement LOP.CCameerj
2021-07-22vk_graphics_pipeline: Implement smooth linesReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement line widthReinUsesLisp
2021-07-22spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp
2021-07-22video_core: Enable GL SPIR-V shaderslat9nq
2021-07-22general: Add setting shader_backendlat9nq
2021-07-22glsl: Declare local memory in mainameerj
2021-07-22glsl: Add passthrough geometry shader supportameerj
2021-07-22shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp
2021-07-22glasm: Add passthrough geometry shader supportReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement conservative renderingReinUsesLisp
2021-07-22shader: Only verify shader when graphics debugging is enabledReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22lower_int64_to_int32: Add missing includelat9nq
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
2021-07-22shader: Add int64 to int32 lowering passReinUsesLisp
2021-07-22shader: Teach global memory base tracker to follow vectorsReinUsesLisp
2021-07-22shader: Add constant propagation to integer vectorsReinUsesLisp
2021-07-22glsl: Better IAdd Overflow CC fixameerj
2021-07-22shader: Remove IAbs64ReinUsesLisp
2021-07-22glsl: Fix IADD CCameerj
2021-07-22shader_recompiler: Fix IADD3 input partitioningameerj
2021-07-22shader: Move loop safety tests to code emissionReinUsesLisp
2021-07-22gl_graphics_pipeline: Fix assembly shaders check for transform feedbacksReinUsesLisp
2021-07-22glsl: Remove frag color initializationameerj
2021-07-22glasm: Implement SetAttribute ViewportMaskameerj
2021-07-22gl_graphics_pipeline: Inline hash and operator== key functionsReinUsesLisp
2021-07-22gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp
2021-07-22gl_graphics_pipeline: Port optimizations from Vulkan pipelinesReinUsesLisp
2021-07-22emit_glsl_special: Skip initialization of frag_color0ameerj
2021-07-22shader: Calibrate loop safety thresholdReinUsesLisp
2021-07-22buffer_cache: Fix debugging leftoverReinUsesLisp
2021-07-22glsl: Add missing ; in EmitSetSampleMaskMorph
2021-07-22buffer_cache: Fix size reductions not having in mind bind sizesReinUsesLisp
2021-07-22glsl: Fix output varying initialization when transform feedback is usedameerj
2021-07-22shaders: Allow shader notify when async shaders is disabledameerj
2021-07-22texture_pass: Fix is_read image qualificationameerj