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Mirror of the Citron emulator
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Author
2021-07-22
glsl: Add many FP32/64 instructions
ameerj
2021-07-22
glsl: Fixup build issues
ReinUsesLisp
2021-07-22
glsl: Implement more Integer ops
ameerj
2021-07-22
glsl: Implement BF*
ameerj
2021-07-22
glsl: Implement a few Integer instructions
ameerj
2021-07-22
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-22
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-22
glsl: INeg and IAdd negate tests
ameerj
2021-07-22
glsl: Reusable typed variables. IADD32
ameerj
2021-07-22
glsl: Fix program linking and cbuf
ameerj
2021-07-22
glsl: Fix "reg" allocing
ameerj
2021-07-22
glsl: Initial backend
ameerj
2021-07-22
spirv: Reduce log severity of mismatching denorm rules
ReinUsesLisp
2021-07-22
shader: Fix loop safety to SSA pass
ReinUsesLisp
2021-07-22
vk_rasterizer: Exit render passes on fragment barriers
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
Rodrigo Locatti
2021-07-22
buffer_cache: Invalidate fast buffers on compute
ReinUsesLisp
2021-07-22
shader: Add logging
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
shader: Comment why the array component is not read in TMML
ReinUsesLisp
2021-07-22
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Skip cached pipelines with different dynamic state
ReinUsesLisp
2021-07-22
main: Fix Open Transferable Shader Cache context item
ameerj
2021-07-22
tmml: Remove index component from coords vec
ameerj
2021-07-22
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
shader: Reorder shader cache directories
ReinUsesLisp
2021-07-22
vk_rasterizer: Implement first index
ReinUsesLisp
2021-07-22
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-22
spirv/convert: Catch more signed operations oversights
ameerj
2021-07-22
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
ReinUsesLisp
2021-07-22
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
2021-07-22
shader_environment: Fix local memory size calculations
ReinUsesLisp
2021-07-22
buffer_cache: Fix copy based uniform bindings tracking
ReinUsesLisp
2021-07-22
shader_environment: Add shader_local_memory_crs_size to local memory size
ameerj
2021-07-22
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-22
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-22
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add asynchronous shaders
ReinUsesLisp
2021-07-22
vk_rasterizer: Flush work on clear and dispatches
ReinUsesLisp
2021-07-22
DMA: Restrict optimised path for BlockToLinear further.
FernandoS27
2021-07-22
vk_swapchain: Handle outdated swapchains
ReinUsesLisp
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
shader: Add 2D and 3D variants to SUATOM and SURED
ReinUsesLisp
2021-07-22
vk_buffer_cache: Handle null texture buffers
ReinUsesLisp
2021-07-22
nsight_aftermath_tracker: Fix SPIR-V module writes
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Set support_derivative_control to true
ReinUsesLisp
2021-07-22
shader: Avoid CPU side undefined behavior on I2F
ReinUsesLisp
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
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