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2018-04-20Merge pull request #366 from lioncash/vecbunnei
2018-04-20Merge pull request #365 from lioncash/codeblockbunnei
2018-04-20externals: Update dynarmic to HEADLioncash
2018-04-19vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]Lioncash
2018-04-19common: Remove code_block.hLioncash
2018-04-19common/thread: Remove unnecessary feature checking for thread_localLioncash
2018-04-19common_funcs: Remove ARRAY_SIZE macroLioncash
2018-04-19common_funcs: Remove check for VS versions that we don't even supportLioncash
2018-04-19common_types: Convert typedefs to using aliasesLioncash
2018-04-19common_types: Remove unnecessary check for whether or not__func__ is definedLioncash
2018-04-19service: Use nested namespace specifiers where applicableLioncash
2018-04-19Merge pull request #357 from lioncash/guardbunnei
2018-04-19Merge pull request #358 from lioncash/explicitbunnei
2018-04-19Merge pull request #359 from lioncash/redundantbunnei
2018-04-19vi: Remove redundant initializers in the constructorsLioncash
2018-04-19disk_filesystem: Remove unused total_entries_in_directory member from Disk_Di...Lioncash
2018-04-19disk_filesystem: Remove redundant initializer in Disk_Directory's constructorLioncash
2018-04-19disk_filesystem: Make constructors explicit where applicableLioncash
2018-04-19renderer_opengl: Add missing header guardsLioncash
2018-04-19Merge pull request #356 from lioncash/shaderbunnei
2018-04-19Merge pull request #355 from Subv/shader_instrbunnei
2018-04-19glsl_shader_decompiler: Use std::string_view instead of std::string for AddLi...Lioncash
2018-04-19glsl_shader_decompiler: Add AddNewLine() function to ShaderWriterLioncash
2018-04-19glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()Lioncash
2018-04-19glsl_shader_decompiler: Append indentation without constructing a separate st...Lioncash
2018-04-19Merge pull request #348 from jlachniet/patch-1James Rowe
2018-04-19ShaderGen: Implemented the fmul32i shader instruction.Subv
2018-04-19ShaderGen: Fixed a case where the TEXS instruction would use the same registe...Subv
2018-04-19Implement Pull #3528 from citra: use nvidia graphics automatically on laptops...N00byKing
2018-04-19Merge pull request #352 from bunnei/fix-microprofileJames Rowe
2018-04-19Merge pull request #353 from Subv/compressed_formatsbunnei
2018-04-18GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv
2018-04-18nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei
2018-04-18Merge pull request #351 from Subv/tex_formatsbunnei
2018-04-18GPU: Implemented the B5G6R5 format.Subv
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei
2018-04-18Merge pull request #350 from Subv/tex_componentsbunnei
2018-04-18GLCache: Added boilerplate code to make supporting configurable texture compo...Subv
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv
2018-04-18Merge pull request #349 from Subv/texturingbunnei
2018-04-18GPU: Pitch textures are now supported, don't assert when encountering them.Subv
2018-04-18GLCache: Take into account the texture's block height when caching and unswiz...Subv
2018-04-18GLCache: Added a function to convert cached PixelFormats back to texture form...Subv
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv
2018-04-18Technically, yuzu can boot commercial gamesjlachniet
2018-04-17Merge pull request #346 from bunnei/misc-gpu-improvementsbunnei
2018-04-17Merge pull request #344 from bunnei/shader-decompiler-p2bunnei
2018-04-17Merge pull request #345 from bunnei/blendingbunnei