Age | Commit message (Collapse) | Author |
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Otherwise caused a blue Vulkan badge to appear in the status bar.
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Small optimization.
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The VSync combobox wouldn't populate if there was no Vulkan device,
which caused issues with trying to set VSync on other backends.
This also adds another layer to GetCurrentGraphicsBackend to check for
broken Vulkan and return OpenGL instead of Vulkan.
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Update translations (2023-09-01)
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qt: fix romfs dumping for multiprogram applications
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Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
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am: shorten shutdown timeout when lock is not held
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Maxwell3D: Improve Index buffer size estimation.
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vfs: ensure key area keys are validated
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shader_recompiler: fix emulation of 3D textureGrad
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android: Fix game content installer
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Before this would run on the main thread and freeze the device. Additionally this fixes the result dialog not appearing if a config change happens during the installation by getting the activity's fragment manager when needed.
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android: Support dynamic app shortcuts
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android: Emulation loading UI and fixes
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Emulation states are repeatedly checked by input and performance stats. During startup and shutdown, this could lead to a long halt on the UI thread because the call to IsRunning will be waiting on the emulation mutex to be unlocked. Using atomics should replace the existing functionality without causing problems.
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hwopus: Implement GetWorkBufferSizeExEx
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Allows Sea of Stars to boot.
Fixes https://github.com/yuzu-emu/yuzu/issues/11415.
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android: Settings rework
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android: Support intents to emulation activity
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Certain settings have specific defaults for Android only. This lets us reflect them in the Kotlin side with very little code.
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All dialog code (except for the Date/Time ones) has been extracted out into a generic settings dialog fragment that handles everything through a viewmodel. State for each dialog will now be retained and dialogs will stay shown through configuration changes.
I won't be changing the current state of the date and time dialog fragments until Google decides to make their classes non-final or if/when we migrate to Jetpack Compose.
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Enables and disables editing on settings that rely on other boolean settings.
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If something like a lifecycle event happens when this switch is toggled (Ex. whenever the black backgrounds switch is toggled), this could move the switch from the default position and trigger the checked changed listener and restart the loop. Here I just removed the listener at the start so we recycle the view properly still, set the checked state and then add the new listener.
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Consolidates all of the settings components to the fragment and activity with no interfaces and only the settings fragment presenter. This also includes new material animations and new viewmodel usage to prevent the fragment and activity directly interacting with one another.
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Take advantage of the new settings interface to reduce the amount of code we need for each setting item. Additionally make all settings items non-null to improve brevity.
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Completely removes code related to parsing the settings file on the java side. Now all settings are accessed via NativeConfig.kt and config.cpp has been modified to be closer to the core counterpart. Since the core currently uses QSettings, we can't remove reliance from Wini yet. This also includes simplifications to each settings interface to get closer to native code and prepare for per-game settings.
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externals: Update SDL to 2.28.2
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[Audio] Fix node id index in DropVoices
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sfdnsres: ensure lp1 is not resolved
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Use initial_frame to check interlaced flag
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android: Emulation activity fixes
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hwopus: Implement OpenHardwareOpusDecoderForMultiStreamEx and DecodeInterleavedForMultiStream
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audio: allow more latency in cubeb initialization
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If final frame was transferred from GPU, it won't carry the props.
Fixes #11089
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