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Mirror of the Citron emulator
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2020-04-09
astc: Hard code bit depth changes to 8 and use fast replicate
ReinUsesLisp
2020-04-09
Merge pull request #3610 from FernandoS27/gpu-caches
Rodrigo Locatti
2020-04-09
astc: Use boost's static_vector to avoid heap allocations
ReinUsesLisp
2020-04-09
astc: Implement a fast precompiled alternative for Replicate
ReinUsesLisp
2020-04-09
astc: Move Replicate to a constexpr LUT when possible
ReinUsesLisp
2020-04-09
astc: Make InputBitStream constexpr
ReinUsesLisp
2020-04-09
astc: OutputBitStream style changes and make it constexpr
ReinUsesLisp
2020-04-09
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
bunnei
2020-04-08
gl_texture_cache: Attach view instead of base texture for layered attachments
ReinUsesLisp
2020-04-08
VkRasterizer: Eliminate Legacy code.
Fernando Sahmkow
2020-04-08
Memory: Correct GCC errors.
Fernando Sahmkow
2020-04-08
Memory: Address Feedback.
Fernando Sahmkow
2020-04-08
GPUMemoryManager: Improve safety of memory reads.
Fernando Sahmkow
2020-04-08
Merge pull request #3624 from Kewlan/fix-sl-sr-position
bunnei
2020-04-08
Place SL and SR in the right most column.
Kewlan
2020-04-07
Merge pull request #3572 from FearlessTobi/port-5127
bunnei
2020-04-07
qt/bootmanager: Remove unnecessary glBindFramebuffer
ReinUsesLisp
2020-04-07
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
2020-04-07
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
2020-04-07
Merge pull request #3621 from SilverBeamx/fullnamefix
Zach Hilman
2020-04-07
Addressed feedback: switched to snake case and fixed clang-format errors
SilverBeamx
2020-04-07
Merge pull request #3599 from ReinUsesLisp/revert-3499
bunnei
2020-04-07
Removed leftover test code
SilverBeamx
2020-04-07
Addressed feedback: removed CMake hack in favor of building the necessary str...
SilverBeamx
2020-04-07
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
ReinUsesLisp
2020-04-07
Merge pull request #3489 from namkazt/patch-2
Rodrigo Locatti
2020-04-07
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
SilverBeamx
2020-04-07
address nit.
Nguyen Dac Nam
2020-04-07
renderer_vulkan: Query device names from the backend
ReinUsesLisp
2020-04-07
common/dynamic_library: Import and adapt helper from Dolphin
ReinUsesLisp
2020-04-07
shader/conversion: Implement I2I sign extension, saturation and selection
ReinUsesLisp
2020-04-07
Apply suggestions from code review
Nguyen Dac Nam
2020-04-07
file_sys: fix LayeredFS error when loading some games made with… (#3602)
enler
2020-04-06
Clang Format.
Fernando Sahmkow
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
Query Cache: Use VAddr instead of physical memory for adressing.
Fernando Sahmkow
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
2020-04-06
Texture Cache: Use vAddr instead of physical memory for caching.
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-04-06
Merge pull request #3513 from ReinUsesLisp/native-astc
Fernando Sahmkow
2020-04-06
shader_decode: SULD.D using std::pair instead of out parameter
namkazy
2020-04-06
shader_decode: SULD.D avoid duplicate code block.
namkazy
2020-04-06
shader_decode: SULD.D fix conversion error.
namkazy
2020-04-06
shader_decode: SULD.D implement bits64 and reverse shader ir init method to r...
namkazy
2020-04-06
yuzu: Fixes to game list sorting
FearlessTobi
2020-04-05
Merge pull request #3592 from ReinUsesLisp/ipa
Fernando Sahmkow
2020-04-05
Merge pull request #3589 from ReinUsesLisp/fix-clears
Fernando Sahmkow
2020-04-05
silent warning (conversion error)
namkazy
2020-04-05
shader_decode: SULD.D -> SINT actually same as UNORM.
namkazy
2020-04-05
shader_decode: SULD.D fix decode SNORM component
namkazy
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