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2018-08-25svc: Return process title ID if queried in GetInfo()Lioncash
We already have the variable itself set up to perform this task, so we can just return its value from the currently executing process instead of always stubbing it to zero.
2018-08-24Merge pull request #1094 from DarkLordZach/nax0Mat M
file_sys: Add support for NAX archives
2018-08-24file_sys/crypto: Fix missing/unnecessary includesZach Hilman
2018-08-24Merge pull request #1065 from DarkLordZach/window-titleZach Hilman
qt: Add filename and title id to window title while running
2018-08-23Merge pull request #1164 from tech4me/decode_iadd3bunnei
Shaders: Added decodings for IADD3 instructions
2018-08-23Port #4013 from Citra: "Init logging sooner so we dont miss some logs on ↵Tobias
startup" (#1142) * Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation
2018-08-23xci: Ignore NCA files with updates in secureZach Hilman
2018-08-23content_archive: Add update title detectionZach Hilman
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-23Added GetBootMode (#1107)David
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-23Shaders: Added decodings for IADD3 instructionstech4me
2018-08-23qt: Add filename and title id to window title while runningZach Hilman
2018-08-23Merge pull request #1160 from bunnei/surface-reservebunnei
gl_rasterizer_cache: Several improvements
2018-08-23Merge pull request #1153 from bunnei/stencil-clearbunnei
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
2018-08-23key_manager: Eliminate indexed for loopZach Hilman
2018-08-23key_manager: Create keys dir if it dosen't existZach Hilman
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23file_sys: Cut down on includes and copiesZach Hilman
2018-08-23crypto: Eliminate magic constantsZach Hilman
2018-08-23key_manager: Add support for autogenerated keysZach Hilman
Stored in a separate file than manual keys.
2018-08-23key_manager: Add support for KEK and SD seed derivationZach Hilman
2018-08-23key_manager: Switch to boost flat_map for keysZach Hilman
Should make key gets marginally faster.
2018-08-23game_list: Add SD registration loading to game listZach Hilman
2018-08-23file_sys: Implement NAX containersZach Hilman
2018-08-23registration: Add GetEntryUnparsed methodsZach Hilman
Returns the file before calling parser on it.
2018-08-23sdmc_factory: Add SDMC RegisteredCache getterZach Hilman
2018-08-23qt: Make default row data title name and title idZach Hilman
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23vfs: Add GetOrCreateDirectoryRelative methodZach Hilman
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman
Allows frontend to create registration caches for use before a game has booted.
2018-08-23filesystem: Add logging to registration gettersZach Hilman
2018-08-23loader: Add new NAX-specific errors and messagesZach Hilman
2018-08-23nax: Add AppLoader_NAX and update loader to support itZach Hilman
2018-08-23xts_encryption_layer: Implement XTSEncryptionLayerZach Hilman
2018-08-23aes_util: Make XTSTranscode stricter about sizesZach Hilman
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23ctr_encryption_layer: Fix bug when transcoding small dataZach Hilman
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23xci: Fix error masking issueZach Hilman
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23gl_rasterizer_cache: Blit when possible on RecreateSurface.bunnei
2018-08-23gl_rasterizer_cache: Reserve surfaces that have already been created for ↵bunnei
later use.
2018-08-23gl_rasterizer_cache: Remove assert for RecreateSurface type.bunnei
2018-08-23gl_rasterizer_cache: Implement compressed texture copies.bunnei
2018-08-23gl_rasterizer: Implement stencil test.bunnei
- Used by Splatoon 2.
2018-08-23gl_rasterizer: Implement partial color clear and stencil clear.bunnei
2018-08-23maxwell_3d: Update to include additional stencil registers.bunnei
2018-08-23gl_state: Update to handle stencil front/back face separately.bunnei
2018-08-23Merge pull request #1157 from lioncash/vecbunnei
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23Merge pull request #1156 from Lakumakkara/lop3bunnei
gl_shader_decompiler: Implement LOP3
2018-08-22Swap "Plus" with "Minus" on the controller GUI (#1150)literalmente-game
* Swap "Plus" with "Minus" on the controller GUI Major fix /s
2018-08-22Merge pull request #1159 from lioncash/fmtJames Rowe
externals: Update fmt to 6201052
2018-08-22Merge pull request #1137 from lioncash/namespacebunnei
renderer_opengl: Namespace OpenGL code
2018-08-22Merge pull request #1158 from lioncash/boostJames Rowe
externals/boost: Update to 1.68.0
2018-08-22externals: Update fmt to 6201052Lioncash
Previously, we'd get warnings like: " c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning C4127: conditional expression is constant [C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj] " spamming the build output when compiling on Windows. This updates fmt to include the upstreamed fix that silences this warning.
2018-08-22externals/boost: Update to 1.68.0Lioncash
This updates the submodule to use 1.68.0. Notably, it gets rid of the silly "Info: Boost.Config is older than your compiler version - probably nothing bad will happen - but you may wish to look for an update Boost version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this message." message that spams the output of the build process on Windows.