Age | Commit message (Collapse) | Author |
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This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
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NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
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Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing.
Drawing actual pixels is still not implemented.
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The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
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svcGetInfo(AllowedCpuIdBitmask)
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immediately ready.
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