Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-11 | Merge pull request #1669 from ReinUsesLisp/fixup-gs | bunnei | |
gl_shader_decompiler: Guard out of bound geometry shader input reads | |||
2018-11-11 | Merge pull request #1663 from lioncash/raster | bunnei | |
rasterizer_cache: Remove reliance on the System singleton | |||
2018-11-11 | Merge pull request #1648 from FernandoS27/texs-3-array | bunnei | |
Implement 3 coordinate array in TEXS instruction | |||
2018-11-11 | Merge pull request #1654 from degasus/dirty_flags | bunnei | |
gl_rasterizer: Skip VAO binding if the state is clean. | |||
2018-11-10 | Merge pull request #1656 from ogniK5377/message-queue | James Rowe | |
Ability to switch between docked and undocked mode in-game | |||
2018-11-10 | Merge pull request #1661 from lioncash/dtor | James Rowe | |
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject | |||
2018-11-10 | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | |
Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3). | |||
2018-11-08 | rasterizer_cache: Remove reliance on the System singleton | Lioncash | |
Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header. | |||
2018-11-08 | rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject | Lioncash | |
Ensures that destruction will always do the right thing in any context. | |||
2018-11-08 | gl_resource_manager: Amend clang-format discrepancies | Lioncash | |
Fixes the buildbot. | |||
2018-11-07 | Merge pull request #1658 from ogniK5377/holdtype-style | bunnei | |
Updated npad styles on holdtype switches | |||
2018-11-07 | svcBreak now dumps information from the debug buffer passed (#1646) | David | |
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments | |||
2018-11-07 | Merge pull request #1655 from ogniK5377/shantae | bunnei | |
Implement acc:TrySelectUserWithoutInteraction | |||
2018-11-07 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | |
2018-11-08 | Renamed CheckIfOperationChanged to OnDockedModeChanged | David Marcec | |
2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | |
2018-11-08 | Updated npad styles on holdtype switches | David Marcec | |
Fixes input for megaman | |||
2018-11-07 | Fixups | David Marcec | |
2018-11-07 | Merge pull request #1630 from bunnei/fix-mapbufferex | bunnei | |
memory_manager: Do not MapBufferEx over already in use memory. | |||
2018-11-07 | Merge pull request #1635 from Tinob/master | bunnei | |
Implement multi-target viewports and blending | |||
2018-11-07 | Merge pull request #1653 from degasus/profiler | bunnei | |
gl_rasterizer: Update microprofile scopes. | |||
2018-11-07 | Ability to switch between docked and undocked mode in-game | David Marcec | |
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly | |||
2018-11-07 | fixed spelling error | David Marcec | |
2018-11-07 | Added missing log | David Marcec | |
2018-11-07 | Implement acc:TrySelectUserWithoutInteraction | David Marcec | |
Needed for Shantae - Half-Genie Hero - Ultimate Edition! | |||
2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | |
2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | |
2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | |
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. | |||
2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | |
2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | |
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often. | |||
2018-11-06 | microprofile: Drop ReleaseActiveBuffer scope. | Markus Wick | |
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more. | |||
2018-11-06 | Merge pull request #1649 from degasus/split_resource_manager | bunnei | |
gl_resource_manager: Split implementations in .cpp file. | |||
2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | |
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. | |||
2018-11-05 | Merge pull request #1616 from FernandoS27/cube-array | bunnei | |
Implement Cube Arrays | |||
2018-11-05 | Merge pull request #1633 from ogniK5377/reload-input | bunnei | |
Fixed HID crash when launching more than 1 game & signaled styleset change event | |||
2018-11-05 | Merge pull request #1441 from CarlKenner/DebuggerLog | bunnei | |
logging: Add DebuggerBackend for logging to Visual Studio | |||
2018-11-05 | Merge pull request #1639 from DarkLordZach/open-yuzu-folder | bunnei | |
qt: Add help option to open yuzu folder | |||
2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values ↵ | Rodolfo Bogado | |
in the alpha channel in some render targets. | |||
2018-11-04 | Implement multi-target viewports and blending | Rodolfo Bogado | |
2018-11-04 | Merge pull request #1625 from FernandoS27/astc | bunnei | |
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems | |||
2018-11-04 | Merge pull request #1645 from dharmin/master | Mat M | |
Fix quickstart link | |||
2018-11-04 | Merge pull request #1643 from FreddyFunk/typo | Mat M | |
Fix typo in BufferTransformFlags | |||
2018-11-05 | Fix quickstart link | Dharmin K Shah | |
2018-11-04 | Fix typo in BufferTransformFlags | Frederic Laing | |
2018-11-03 | qt: Add help option to open yuzu folder | Zach Hilman | |
Opens a new file manager window at the UserDir. | |||
2018-11-03 | Merge pull request #1636 from ogniK5377/hwopus-bad-assert | bunnei | |
Fixed incorrect hwopus assert | |||
2018-11-02 | Fixed incorrect hwopus assert | David Marcec | |
2018-11-02 | Fixed HID crash when launching more than 1 game & signaled syleset change event | David Marcec | |
This should fix crashes when launching multiple games in yuzu | |||
2018-11-01 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | |
2018-11-01 | Merge pull request #1615 from lioncash/input | bunnei | |
configure_system: Contrain profile usernames to 32 characters |