Age | Commit message (Collapse) | Author |
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Port citra-emu/citra#4964: "Unfold UNREACHABLE implementation for dumb compilers"
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buffer_cache: Remove brace initialized for objects with default constructor
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Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
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gl_shader_gen: Apply default value to gl_Position
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Kernel: Correct Cancel Synchronization.
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We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
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Port citra-emu/citra#4953: "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
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service/am: Remove unnecessary Skip calls
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am: Stub QueryApplicationPlayStatistics
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When the target is 0, all threads must be processed.
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hardware.
This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
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shader/other: Reduce DEPBAR log severity
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While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
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Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers.
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texture_cache: Use a flat table instead of switch for texture format lookups
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..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
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common/logging: Silence no return value warnings
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Revert "common/bit_field: Silence sign-conversion warnings"
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This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
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common/bit_field: Silence sign-conversion warnings
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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core: Make most implicit type conversion warnings errors on MSVC
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We can just use numeric_limits instead of relying on wraparound behavior
here.
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format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric>
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Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
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common_funcs: Remove semicolons from INSERT_PADDING_* macros
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Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon.
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We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct.
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Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
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Complete the implementation of RGBA16UI
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Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
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Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
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core: Migrate off deprecated mbedtls functions
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key_manager: Make use of IOFile in WriteKeyToFile()
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shader: Implement FSWZADD and reimplement SHFL
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common/hash: Remove unused HashableStruct
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xts_archive: Remove redundant std::string constructor
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This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
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common_funcs: silence sign-conversion warnings in MakeMagic()
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We can just call the .data() member of path instead of constructing a
completely new string.
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We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits.
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video_core: Treat implicit conversions as errors
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Move source in windows uploads into its own internal zip
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