Age | Commit message (Collapse) | Author |
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[SPIRV] Add missed shader defines
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* Controller bugfixes in profile select, closes #8265
2 fixes for using a controller in profile select dialog.
Pressing 'B' cancels the launch of the game
Using controller to select a profile now correctly sets the index to use for the launch
* Added brackets to if statements as requested.
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renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED, R8G8B8_SSCALED
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R16G16B16_SSCALED, R8G8B8_SSCALED
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tidy up github actions
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core/loader: remove ELF loader
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Update translations (2022-08-01)
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video_core: stop waiting for shader compilation on user cancel
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qt: reset progress bar after shader compilation
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Properly write out the command buffer when serving close request
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renderer_opengl: delete shader source after linking
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ci.yml: REUSE task should only run on yuzu-emu/yuzu repository
verify.yml: #8659 is a better fix to the discord-rpc dirty flag
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cmake,ci: vcpkg leftovers
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common: move forwarded value into SPSCQueue
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audio_core: fix -Wuninitialized when compiling with ASan
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ci: use dep5 for GitHub issue template files
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yuzu: Add incremental steps to volume hotkeys
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vcpkg: Add Catch2 2.13.9
Catch2 >= 3.0 is not compatible with earlier versions, and for now we
must override the desired version in our vcpkg manifest. We can do this
programmatically by using VCPKG_MANIFEST_FEATURES.
CMakeLists: Search for lz4 CONFIG mode first
vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug
mode, failing to copy the correct DLLs at compile time.
We still need to search for the regular mode for system-installed
versions.
CMakeLists: Clean up boost exports
Remove some Conan-specific workarounds.
CMakeLists: Use vcpkg for MSVC by default
Not enabling it generally since it's much easier to have system
dependencies installed for Linux and MinGW.
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Revert "ci: Enable building with Visual Studio 2022"
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externals: Use yuzu-emu/discord-rpc to provide Discord integration
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Our fork includes a commit to disable clang-format, preventing the dirty
flag from being set when building yuzu on CI.
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[Audio] Avoid an out-of-bounds span write in depop prepare
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ci/linux: Exclude libwayland-client from AppImage
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build: Ship vcpkg dlls with MSVC pr-verify builds
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gpu_thread: Use the previous MPSCQueue implementation
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service: irs: Implement clustering processor
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applet/swkbd: Implement optional symbol keys
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exit gracefully on sigint/sigterm
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chore: make yuzu REUSE compliant
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As mentioned in the previous commit, `reuse lint` can be used to ensure
that copyright information is always present and up to date.
This adds a GitHub Action that does just that, using the official
fsfe/reuse-action
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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With our recent switchover from conan to vcpkg, we're shipping a few
more dll files, these need to be in the full zip.
cp .\build\bin\*.dll .\artifacts\
also tacking on the fix where we're shipping scm_rev.cpp accidentally
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externals: Use GitHub for FFmpeg
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FFmpeg's own git repo seems to be down, so switch to GitHub like we use
for most externals.
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This library causes issues in Vulkan driver detection.
libQt5MultimediaGstTools's dependencies seem to be the issue.
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