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2018-12-10Merge pull request #1880 from DarkLordZach/cache-storageHexagon12
savedata_factory: Add CacheStorage and delete TemporaryStorage on boot
2018-12-10Merge pull request #1876 from lioncash/vmabunnei
vm_manager: Make vma_map private
2018-12-10Merge pull request #1862 from marcosvitali/tldsbunnei
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-07Merge pull request #1864 from lioncash/nrrbunnei
service/ldr: Amend layouts of NRO and NRR headers
2018-12-07Merge pull request #1874 from lioncash/bindingsbunnei
hle/service, hle/sm: Minor cleanup
2018-12-07Merge pull request #1882 from FearlessTobi/backport-4418-fixbunnei
Backport review comment from citra-emu/citra#4418
2018-12-07Merge pull request #1873 from lioncash/constbunnei
loaders: Make GetFileType() a const qualified member function
2018-12-07gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source ↵Marcos Vitali
registers, bugs fixed and modularize.
2018-12-07Backport review comment from citra-emu/citra#4418Tobias
Original reason: As Windows multi-byte character codec is unspecified while we always assume std::string uses UTF-8 in our code base, this can output gibberish when the string contains non-ASCII characters. ::OutputDebugStringW combined with Common::UTF8ToUTF16W is preferred here.
2018-12-07savedata_factory: Add support for CacheStorageZach Hilman
2018-12-06savedata_factory: Delete TemporaryStorage on startupZach Hilman
Mimics hardware behavior.
2018-12-06Merge pull request #1868 from lioncash/configbunnei
configuration/config: Use an intermediary variable for accessing players
2018-12-06Merge pull request #1875 from DarkLordZach/oss-ngword2bunnei
system_archive: Implement open source NgWord2
2018-12-06memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA()Lioncash
Given memory should always be expected to be valid during normal execution, this should be a debug assertion, rather than a check in regular builds.
2018-12-06vm_manager: Make vma_map privateLioncash
This was only ever public so that code could check whether or not a handle was valid or not. Instead of exposing the object directly and allowing external code to potentially mess with the map contents, we just provide a member function that allows checking whether or not a handle is valid. This makes all member variables of the VMManager class private except for the page table.
2018-12-06Merge pull request #1861 from lioncash/resetbunnei
kernel/svc: Correct behavior of svcResetSignal()
2018-12-06Merge pull request #1824 from ReinUsesLisp/fbcachebunnei
gl_rasterizer: Implement a framebuffer cache
2018-12-06Merge pull request #1863 from ReinUsesLisp/texs-f16bunnei
gl_shader_decompiler: Implement TEXS.F16
2018-12-06system_archive: Implement open source NgWord2Zach Hilman
2018-12-06hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSGLioncash
Combines the two into one, shortening the amount of code here.
2018-12-06hle/service: Remove unnecessary using declarationsLioncash
Only one usage of the specified objects made use of the lack of namespacing. Given the low usage, we can just remove these.
2018-12-06hle/service, hle/sm: Compress usages of MakeResult()Lioncash
These auto-deduce the result based off its arguments, so there's no need to do that work for the compiler, plus, the function return value itself already indicates what we're returning.
2018-12-06hle/service, hle/sm: Use structured bindings where applicableLioncash
Gets rid of the need to keep the variables separate from their actual initialization spots.
2018-12-05Merge pull request #1867 from lioncash/allocbunnei
system_archive: Use a regular function pointer instead of std::function for the file-scope system archive array
2018-12-05Merge pull request #1866 from lioncash/cachebunnei
service/ldr: Deduplicate instruction cache clearing code in LoadNro()
2018-12-05Merge pull request #1870 from heapo/pagetable_shrink_to_fitMat M
Perf: Call shrink_to_fit after page-table vector resizing to actually reduce vector capacity
2018-12-05yuzu/game_list_worker: Don't retrieve the file type twice in ↵Lioncash
AddFstEntriesToGameList() Similarly, here we can avoid doing unnecessary work twice by retrieving the file type only once and comparing it against relevant operands, avoiding potential unnecessary object construction/destruction.
2018-12-05yuzu/game_list_worker: Don't retrieve file type and file type strings twice ↵Lioncash
in MakeGameListEntry() While GetFileType() is indeed a getter function, that doesn't mean it's a trivial function, given some case require reading from the data or constructing other objects in the background. Instead, only do necessary work once.
2018-12-05loaders: Make GetFileType() a const qualified member functionLioncash
No implementations actually modify instance state (and it would be questionable to do that in the first place given the name), so we can make this a const member function.
2018-12-05Call shrink_to_fit after page-table vector resizing to cause crt to actually ↵heapo
lower vector capacity. For 36-bit titles saves 800MB of commit.
2018-12-05configuration/config: Use an intermediary variable for accessing playersLioncash
Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05ng_word: Deduplicate use of a constant valueLioncash
We've already given the constant to the vector itself, so we don't need to re-hardcode it in the array.
2018-12-05system_archive: Use a regular function pointer instead of std::function for ↵Lioncash
file-scope system archive array This allows the array to be constexpr. std::function is also allowed to allocate memory, which makes its constructor non-trivial, we definitely don't want to have all of these execute at runtime, taking up time before the application can actually load.
2018-12-05service/ldr: Deduplicate instruction cache clearing code in LoadNro()Lioncash
We don't need to specify all of the ARM interfaces explicitly.
2018-12-05service/ldr: Amend layout of the NRO headerLioncash
The first word is just a padding byte, it's not an actual entry instruction. Also renames the rest of the entries according to SwitchBrew.
2018-12-05gl_shader_decompiler: Implement TEXS.F16ReinUsesLisp
2018-12-05service/ldr: Corrent padding within the NRR header layoutLioncash
The padding after the magic signature value should be 12 bytes rather than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05gl_shader_decompiler: Fixup inverted ifReinUsesLisp
2018-12-04Merge pull request #1859 from heapo/lut_array_codegenbunnei
Convert high-frequency LUT arrays from constexpr to static constexpr
2018-12-04kernel/svc: Correct behavior of svcResetSignal()Lioncash
While partially correct, this service call allows the retrieved event to be null, as it also uses the same handle to check if it was referring to a Process instance. The previous two changes put the necessary machinery in place to allow for this, so we can simply call those member functions here and be done with it.
2018-12-04kernel/process: Make Process a WaitObjectLioncash
Process instances can be waited upon for state changes. This is also utilized by svcResetSignal, which will be modified in an upcoming change. This simply puts all of the WaitObject related machinery in place.
2018-12-04kernel/readable_event: Add member function for enforcing a strict reset contractLioncash
svcResetSignal relies on the event instance to have already been signaled before attempting to reset it. If this isn't the case, then an error code has to be returned.
2018-12-04Improve msvc codegen for hot-path array LUTsheapo
In some constexpr functions, msvc is building the LUT at runtime (pushing each element onto the stack) out of an abundance of caution. Moving the arrays into be file-scoped constexpr's avoids this and turns the functions into simple look-ups as intended.
2018-12-04Merge pull request #1704 from DarkLordZach/oss-sysarchivebunnei
file_sys: Implement open source system archives
2018-12-04Merge pull request #1837 from lioncash/mapbunnei
yuzu/game_list_worker: Minor cleanup and code deduplication
2018-12-04yuzu/game_list_worker: Move std::string construction after the termination ↵Lioncash
check in callbacks Avoids potentially allocating a std::string instance when it isn't needed.
2018-12-04Merge pull request #1838 from lioncash/dedupbunnei
file_sys/registered_cache: Eliminate variable shadowing
2018-12-04Merge pull request #1836 from lioncash/unusedbunnei
crypto/key_manager: Remove unused variable in GetTicketblob()
2018-12-04Merge pull request #1860 from lioncash/eventbunnei
kernel/svc: Implement svcCreateEvent and svcSignalEvent
2018-12-04kernel/svc: Remove unused header inclusionLioncash