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video_core: Fix buffer_row_length for linear compressed textures
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shader_recompiler: use default value for clip distances array
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kernel: use simple mutex for object list container
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service: fetch objects from the client handle table
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Port citra-emu/citra#7146: "assert/logging: Stop the logging thread and flush the backends before crashing"
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Port citra-emu/citra#7239: "common: Miscellaneous cleanups"
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renderer_vulkan: skip SetObjectNameEXT on unsupported driver
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renderer_vulkan: demote format assert to error log
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gl_rasterizer: Implement DrawTransformFeedback macro
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Co-Authored-By: SachinVin <26602104+SachinVin@users.noreply.github.com>
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Co-Authored-By: GPUCode <47210458+GPUCode@users.noreply.github.com>
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Co-Authored-By: GPUCode <47210458+GPUCode@users.noreply.github.com>
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general: properly support multiple memory instances
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OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries
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shader_recompiler: ensure derivatives for textureGrad are f32
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renderer_vulkan: don't pass null view when nullDescriptor is not supported
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shader_recompiler: use float image operations on load/store when required
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qt: settings: Fix per-game vsync combobox
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service: hid: Fix crash on InitializeVibrationDevice
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android: Fix "No games found" text appearing on load
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externals: update Vulkan-Headers to v1.3.274
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vk_query_cache: Fix prefix sum max_accumulation_limit logic
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nce: hide shadowing warnings from dynarmic headers
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nce: fix read size in simd immediate emulation
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shader_recompiler: use minimal clip distance array
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renderer_vulkan: work around turnip binding bug in a610
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